d2sdifficulty.Difficulty is a map-type. So I store pointer to it in main D2S structure, but the problem is, that reffering to a pointer-map is a bit... strange. it looks like `(*p.d2s.Difficulty)[d2enum.DifficultyNormal]. I suggest to add some api for this stuff or reduce this noise in some other way
d2sdifficulty.Difficultyis a map-type. So I store pointer to it in mainD2Sstructure, but the problem is, that reffering to a pointer-map is a bit... strange. it looks like `(*p.d2s.Difficulty)[d2enum.DifficultyNormal]. I suggest to add some api for this stuff or reduce this noise in some other way