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UX4Fight 🥊 | Immersive VR Boxing Experience

UX4Fight is an award-winning Virtual Reality boxing simulator that pushes the boundaries of immersion by combining real-time hand tracking, haptic feedback, and adaptive AI.

Developed as a final year project at ESILV (Ecole Supérieure d'Ingénieurs Léonard de Vinci), UX4Fight won the "Best Achievement" prize at the 2026 Engineering Showroom.

This project was made with Ariane Odoni & Solal Ledru

Watch the Demo: https://lnkd.in/eeZwGtXK

🌟 The Concept

UX4Fight bridges the gap between physical sports and virtual simulation through a two-phase experience:

  • Locker Room Training: A guided session with a virtual coach to master the basics and warm up.
  • The Arena: A high-intensity fight against an adaptive avatar that reacts to your physical movements and strategy in real-time.
  • Performance Analytics: A detailed post-fight breakdown highlighting strengths and areas for improvement.

⚙️ Technical Stack

  • Engine: Unity (Complex combat logic & real-time collision detection).
  • AI: Adaptive combatant behavior based on player positioning and velocity.

Hardware:

  • Meta Quest 3: Utilizing advanced Hand Tracking (no controllers needed).
  • bHaptics: Integration of haptic vests/sleeves to feel every impact physically.

🛠️ Installation & Setup

This project requires specific hardware (Meta Quest 3 & bHaptics Suit)

🌟 Our poster

Poster UX4Fight_VF

Thanks for reading !

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