Guess the five-letter word in six tries, on the Nokia 8110 4G (KaiOS 2.5 / GerdaOS). It has a new daily word every day and unlimited practice words, typed on the keypad.
- Daily word: changes at local midnight and is numbered (#1 was 1 January 2026). It is the same word on every phone. Stats track games played, win %, current and best streak, and the guess distribution, with a countdown to the next word.
- Practice: random words, as many as you like. They do not count in the stats.
- Green: right letter in the right place. Yellow: in the word, in another place. Grey: not in the word (or not that many times). The keypad at the bottom shows each letter's colour on its key.
| Key | Action |
|---|---|
2-9 |
Type, old-phone style: press again for the next letter (6 6 = N) |
| Right | Settle the letter now (for double letters; a pause also works) |
| OK | Guess |
| Right softkey | Delete a letter |
| Back | Delete a letter; on an empty row, close the app (the game is saved) |
| Left softkey | Menu: Daily word, Practice, Statistics, How to play |
app/js/words.js is generated by npm run words from
SCOWL, via the wordlist-english package:
- Answers (about 2,070): common five-letter words (SCOWL levels 10-35). Plurals, -ed forms, -ies/-ied forms and crude words are left out, so the answers read like the original game's. They are shuffled with a fixed seed, which sets the daily order.
- Guesses (about 6,500 in all): every five-letter word up to SCOWL level 70.
Needs a rooted phone with adb (GerdaOS, or KaiOS with root):
npm install # only needed to regenerate the word list
npm test # unit tests (node --test)
npm run build # dist/application.zip
npm run install-phone # push, register, restart b2g
npm run uninstall-phone
The app needs no special permissions.
Word lists from SCOWL, Copyright 2000-2016 by Kevin Atkinson (see LICENSE). The game is inspired by Wordle; this is an independent fan project, not affiliated with The New York Times.
MIT, see LICENSE.