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huseyincancalti/README.md

Hüseyin Can Çaltı

Full Stack Developer — System Automation & Game Systems Engineering

Email · LinkedIn


About

3rd-year Software Engineering student at Istanbul Health and Technology University, working across systems automation, browser extension architecture, and real-time interactive systems.

  • Engineering Lead for a Teknofest 2026 mid-altitude rocket project, responsible for software–hardware integration and telemetry.
  • Design and implement gameplay systems and simulation logic in Unity (C#) and Unreal Engine.
  • Build local automation tooling using Native Messaging APIs to extend browser extensions beyond the standard sandbox.
  • Assistant Scout Leader (TİF), coordinating cross-functional teams on youth and technical deployment projects.

Projects

EchoPlay · Featured Windows video player purpose-built for NVIDIA ShadowPlay, NVIDIA App, and OBS dual-track recordings. Mixes game, microphone, and system audio live with zero re-encoding — solving a gap that no existing consumer player addresses.

XenUpdate · Featured Unified update manager for Windows, built on .NET 8 / WPF. Consolidates the Microsoft Store, winget, Windows Update, Device Manager, and GPU/BIOS driver updates into a single interface, with guided workflows for the updates that can't be automated.

Audio-Engine Browser extension (Chrome / Firefox) for audio control: volume boost up to 1000%, 5-band EQ, dynamic range compression, and a per-domain rule engine that applies settings automatically.

TabGroup-Master Hierarchical tab and workspace manager for Chrome. Combines nested tree manipulation with a compiled Python macro engine via the Native Messaging API to bypass browser session-data limits.

Game Systems Showcase Playable prototypes demonstrating C# architecture patterns, custom state machines, and performance-focused gameplay mechanics.


Stack

C# · C++ · Java · JavaScript · TypeScript · SQL · Unity · Unreal Engine · Git


Activity


Other Work

I also run karakedidub.com, a media production venture covering audio localization and dubbing, using Adobe Audition and Photoshop in a professional production pipeline — from client acquisition to delivery.

Pinned Loading

  1. EchoPlay EchoPlay Public

    Windows video player for NVIDIA ShadowPlay, NVIDIA App & OBS dual-track recordings — mix game, mic and system audio live, no re-encoding.

    Lua

  2. XenUpdate XenUpdate Public

    Windows update manager for the Microsoft Store, winget, Windows Update, Device Manager & GPU/BIOS drivers — one clean interface, no more hunting through a dozen tools.

    C# 2 1

  3. Audio-Engine Audio-Engine Public

    TypeScript

  4. TabGroup-Master TabGroup-Master Public

    JavaScript 1

  5. SeelenUI-NM-Glassy SeelenUI-NM-Glassy Public