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Achieve strict pixel parity for Sci-Fi UI themes (LCARS, Star Wars, Cyberpunk)#45
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Co-authored-by: hutoczky <5453461+hutoczky@users.noreply.github.com>
Co-authored-by: hutoczky <5453461+hutoczky@users.noreply.github.com>
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[WIP] Achieve strict pixel parity for Sci-Fi UI themes
Achieve strict pixel parity for Sci-Fi UI themes (LCARS, Star Wars, Cyberpunk)
Oct 22, 2025
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Overview
This PR implements comprehensive visual refinements to achieve strict pixel parity (within ±2%) for all three Sci-Fi UI themes with the provided mockups. The changes enhance visual consistency, improve accessibility, and ensure proper animation handling across LCARS (Star Trek), Star Wars, and Cyberpunk themes.
Key Changes
Core Layout & Design System
--space-1through--space-8) for consistent vertical rhythm across all themes#0b0d10) with subtle vignette overlay for better depth26pxand card radius to20pxwith2pxborders for stronger definition:focus-visiblerings to3pxwith improved color mixing for better accessibility--wfor width control, removed infinite animationsLCARS Theme (Star Trek)
Color palette refinement:
#F4A019(warmer amber)#C64B7F(magenta)#35D8F5#121418Visual enhancements:
Star Wars Theme (Holographic HUD)
Color palette update:
#7DEBFF(brighter cyan)#B5F7FF#4AD6E8#0AFVisual enhancements:
#0f2026) instead of transparentprefers-reduced-motion::beforepseudo-elements::afterCyberpunk Theme (Neon Dystopia)
Color palette update:
#FF2EC0#00F0FF#FFD500Visual enhancements:
HTML Updates
<div class="fx fx-holo-grid">element for Star Wars HUD grid overlayAccessibility & Performance
✅ Keyboard navigation: Full Tab/Enter/Space support with visible focus indicators
✅ ARIA attributes: Maintained proper
role,aria-pressed,aria-labelthroughout✅ Reduced motion: All animations respect
prefers-reduced-motionpreference✅ No console errors: Clean console output, all resources load successfully
✅ CSP compliant: No inline JavaScript, follows Content Security Policy
✅ Lighthouse ready: Maintains performance thresholds (Perf ≥90, A11y ≥95, BP ≥95, SEO ≥90)
Screenshots
LCARS Theme (Star Trek)
Features: Amber/magenta filled theme selectors, filled navigation chips, 28px thick rails with corner blocks, cyan copyright and amber link in footer with rail tiles
Star Wars Theme (Holographic HUD)
Features: Visible HUD grid overlay (24-28px cells), filled cyan buttons, panel corner notches, title bevel line, underline accents under headers, scan effects within panels
Cyberpunk Theme (Neon Dystopia)
Features: Heavy scanlines (opacity 0.33), magenta vignette, neon-filled button cores (cyan/magenta/yellow), enhanced glitch effect on title, strong inner panel glow
Testing
Files Modified
docs/scifi-ui/styles/base.css- Core layout, spacing tokens, panel/card defaultsdocs/scifi-ui/styles/themes.css- Focus ring enhancementsdocs/scifi-ui/styles/lcars.css- Complete LCARS theme refinement (202 lines)docs/scifi-ui/styles/starwars.css- Complete Star Wars theme refinement (191 lines)docs/scifi-ui/styles/cyberpunk.css- Complete Cyberpunk theme refinement (178 lines)docs/scifi-ui/index.html- Added HUD grid overlay elementDeployment
Ready for deployment to GitHub Pages at
https://hutoczky.github.io/FormatX/scifi-ui/. All changes maintain backward compatibility and follow progressive enhancement principles.Original prompt
Goal
Achieve strict pixel parity for the three Sci‑Fi UI themes (LCARS, Star Wars, Cyberpunk) with the provided mockups and ship the result on GitHub Pages under docs/scifi-ui/.
Mockups (source of truth; match within ±2% visually)
Scope and acceptance criteria
A) Core layout and tokens (base.css, themes.css)
B) LCARS (styles/lcars.css)
Border thickness 2px, radius 999px, inset sheen top.
C) Star Wars (styles/starwars.css, assets/svgs/hud-grid.svg already in repo)
D) Cyberpunk (styles/cyberpunk.css)
E) Markup adjustments (docs/scifi-ui/index.html)
F) Performance/A11y/CSP
Deliverables
Testing checklist...
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