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hyp36rmax
changed the base branch from
feature/playable-bosses-v0181
to
Experience
October 22, 2026 04:41
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Retargeted to Experience after verifying that the complete three-dot diff is byte-for-byte identical to the former feature/playable-bosses-v0181 base. This remains an open draft; no experimental changes were merged or rewritten. Frozen B02 and local-only B03 commits through P03L, together with P03M findings, remain preserved. |
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B03 remains incomplete. This draft preserves native mapping evidence and executable contract tests; it does not enable Local VS bosses or provide a playable candidate.
Based directly on frozen B02 b6518d3. The stacked base keeps this diff separate from PR #6. Keep both PRs unmerged.
Changes:
The new tests establish that B's original initializer stores boss identity/model/opponent in either existing B object and gives Jaguarandi the normal mode-0 callback. Z-Gradt takes a distinct setup path. Logical input banks are selected by object mode, independently of machine identity. The fixtures stop before full setup/combat and do not prove playable integration.
Validation: 36 baseline checks passed again after P02; 240 new bounded native cases passed; existing four-edition boundary tests and static checks passed. The patcher, boss assembly and 2,048-recipe catalog remain byte-identical to frozen B02. No original game files included.
Still unfinished: Local VS selection integration, downstream combat/lifecycle verification, evidenced native adaptations, independent optional configuration, recipe generation and Windows acceptance. No UAT ZIP exists. No new movement, weapon, controller, display or movie code was introduced. Experience/main/B02 remain unchanged. No tag, merge or release.