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- Add package-lock.json to lock dependency versions
- Includes all dev dependencies: coffee-script, gulp, gulp-coffee, gulp-concat, gulp-connect, gulp-uglify, and gulp-util
- Ensures consistent builds across different environments and team members
- Lockfile version 3 format for npm compatibility
- Add VSCode settings configuration file (.vscode/settings.json)
- Update game title from "Flappy Bird" to "FLAPPY PIX"
- Update instruction text to Portuguese: "TOQUE PARA VOAR\nASAS DO PÁSSARO"
- Rebuild minified JavaScript file with updated source changes
- Localize game interface for Portuguese-speaking users
- Translate game over screen text from English to Portuguese ("GAMEOVER" → "GAME OVER\n\nRECORDE")
- Translate retry instruction text to Portuguese ("TOUCH\nTO TRY AGAIN" → "TOQUE\nPARA TENTAR NOVAMENTE")
- Simplify initial instruction text ("TOQUE PARA VOAR\nASAS DO PÁSSARO" → "TOQUE\nPARA VOAR")
- Update script version string from numeric hash to semantic version ("v=02131824" → "v=flappypix2025")
- Compile CoffeeScript changes to minified JavaScript output
- Improves localization for Portuguese-speaking users and clarifies version tracking
…racking

- Add monetization variables (valorPorCano, saldoAcumulado) for tracking earnings
- Implement balance management functions (atualizarSaldo, carregarSaldo, salvarSaldo)
- Add points display text (pontosText) and balance display text (saldoText) to game UI
- Integrate localStorage persistence for player balance across sessions
- Add R$ 0.50 per pipe passed to accumulated balance
- Update game title to "Flappy Pix - Mentoria Tech House ForFy"
- Change background to gradient (sky blue to orange)
- Add mobile-first withdrawal button with PIX payment integration
- Display balance and points on-screen during gameplay
- Update loading text to Portuguese ("Carregando Flappy Pix...")
- Increment script version to v=flappypix2028
- Add game over monitoring to show withdrawal button when game ends
- Implement balance updates on pipe passage and game restart
- Update script version from flappypix2028 to flappypix2029
- Remove withdrawal button (saque) UI implementation and related event handlers
- Remove game over monitoring logic for saque button visibility
- Simplify inline scripts to basic console logging for mobile system status
- Reduce HTML payload by removing 66 lines of unused button styling and functionality
…d, including auto-collapse and dynamic header text, with corresponding style updates.
…n the game attempt limit is reached, replacing the previous alert.
…te its header text, and automatically expand it on game start.
…ated shadows, new fonts, and a pop-in animation.
…just banner dimensions, and update promotional text.
…n progress bar updates with live PIX notifications.
… updated padding, borders, fonts, and visual effects.
…e and combo stacks, replacing the fixed 2-second multiplier and adding a multiplier HUD.
…s, cap multiplier at 4.0x, and display earnings per second in the multiplier HUD.
…ce display logic, and redesign goal bar styling.
…new balance display, key selector, and updated input/button styles.
…a minimalist dark theme, adjusting colors, shadows, and spacing.
…local development and add `COMO_RODAR.md` with local run instructions.
…t `function ()` syntax and correct withdrawal modal element.
…rticles and swaying animation, and update the daily reserve text.
… confetti before showing the withdrawal modal.
…ile viewport settings for better mobile responsiveness.
… banner dismissal, and ensure game reset on banner click.
…ncrease its cap from 4.0x to 6.0x, and change the UI text from "COMBO" to "MULT".
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