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Atlas

Atlas is an OpenGL procedural randomly generated terrain generation application that implements Perlin noise height maps, view frustum culling, and instancing.

Features

  • Randomly generated height maps via Perlin noise
  • Biomes determined by elevation
  • Low poly, smooth, and mesh modes
  • Ambient, diffuse, and specular general shading
  • Linear, exponential, and exponential squared fog shading
  • (Snowy) Grass texture and shading
  • Skybox and environment mapping

Controls

  • command/shift + Q to exit application
  • esc to capture mouse from application
  • shift + esc to release into application
  • M to enable wireframe
  • shift + M to disable wireframe
  • W, A, S, D to move camera forward, left, back, and right
  • space, caps lock to move camera up, down
  • F + 0 to enable linear fog shading
  • F + 1 to enable exponential fog shading
  • F + 2 to enable exponential squared fog shading
  • shift + Fto disable all fog shading
  • P to enable flat shading
  • shift + P to disable flat shading
  • G to enable grass
  • shift + G to disable grass
  • B to enable skybox
  • shift + B to disable skybox

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  • C++ 55.6%
  • C 42.0%
  • GLSL 2.2%
  • Other 0.2%