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Make mech fitting visual and develop company crew - #39

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icarusdlqx wants to merge 6 commits into
codex/graphic-expeditionfrom
codex/mechbay-crew
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Make mech fitting visual and develop company crew#39
icarusdlqx wants to merge 6 commits into
codex/graphic-expeditionfrom
codex/mechbay-crew

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@icarusdlqx

@icarusdlqx icarusdlqx commented Sep 6, 2026

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Make fitting visible in the mech bay: weapons and body sections show matching boxes, compatible destinations preview the incoming footprint, and drag/drop, keyboard and touch placement use the same fit rules. Drafts retain undo and cannot spend company stock until committed.

This review is stacked on #38 so its diff contains only the new bay and crew work. The Ironwork + Monolith redesign remains the base; neither review is merged.

  • Add portraits and concise strengths/weaknesses for all 19 chassis, rendered from the actual model code. Simplify Aurelian labels.
  • Develop Linewrought resourcefulness and Aurelian technological confidence. Explain captured weapons through existing mount, heat, ammo and salvage constraints, with no hidden adapter penalties or combat-stat changes.
  • Give all 24 pilots authored portraits, bios, skill assessments, mission XP and training outcomes. New wounds require missing a subsequent mission; KIA leave the active roster permanently. An explicit contract forfeiture prevents an all-wounded/no-affordable-hire deadlock, with disclosed costs and no XP or salvage.
  • Choose campaign difficulty at the start and retain it throughout the run. Old saves default to Regular and preserve earlier calendar injuries; damaged-save recovery remains usable without overwriting the original data. Setup and restart dialogs remain reachable on short landscape screens.

Before/after visual evidence and design details · Faction equipment comparisons · Review preview

Validation for 5fe46b546f3c05eb6a7c726bf7e00f1a1fd742d2:

  • Typecheck, lint and all 2,720 fast tests pass.
  • All 28 focused browser checks pass both locally and on the hosted preview: real native drag/drop, invalid drops, draft isolation, undo, keyboard, touch, saved difficulty, phone cards and short landscape dialogs. These checks are also in the full playthrough.
  • Hosted and single-file builds pass. The 2.95 MB offline game opens the workshop and launches a mission with zero external HTTP requests or page errors.
  • The review preview matches all 43 tested build files byte for byte.
  • Model portraits and before/after desktop/mobile screenshots were inspected; media provenance and capture hashes are registered.
  • All 10 balance checks and 15 campaign acceptance checks pass after the final edit. The complete local browser journey passes all 717 checks, including exact reconciliation of recovered parts and stripped hulks with the recorded mission haul. Remote CI was explicitly dispatched because this stacked review targets the prior review branch. All four jobs pass: quality/release builds, simulation, browser playthrough and the final production gate. The Cloudflare preview check also passes.

No dependencies, external asset URLs or simulation implementation changes. Browser tests are muted and do not control the desktop. This remains a draft review; merging to main publishes the live game and requires release authorization.

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