Make mech fitting visual and develop company crew - #39
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icarusdlqx wants to merge 6 commits into
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| Status | Name | Latest Commit | Preview URL | Updated (UTC) |
|---|---|---|---|---|
| ✅ Deployment successful! View logs |
wreckright | 5fe46b5 | Commit Preview URL Branch Preview URL |
Sep 06 2026, 02:21 AM |
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Make fitting visible in the mech bay: weapons and body sections show matching boxes, compatible destinations preview the incoming footprint, and drag/drop, keyboard and touch placement use the same fit rules. Drafts retain undo and cannot spend company stock until committed.
This review is stacked on #38 so its diff contains only the new bay and crew work. The Ironwork + Monolith redesign remains the base; neither review is merged.
Before/after visual evidence and design details · Faction equipment comparisons · Review preview
Validation for
5fe46b546f3c05eb6a7c726bf7e00f1a1fd742d2:No dependencies, external asset URLs or simulation implementation changes. Browser tests are muted and do not control the desktop. This remains a draft review; merging to main publishes the live game and requires release authorization.