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Game Ideas
###Where this character starts in a house
>MiraCZ: I though we could create a game, where this character starts in a house, and there is a forrest next to his house
> MiraCZ: he will walk close to the forrest (with arrow keys) and then press space key, and the player will gather one wood
> MiraCZ: after he get some more wood, he will build something
> MiraCZ: and then he will be able to get another ressources and etc
> MiraCZ: after some time, he could sell ressoruces in town
> MiraCZ: and pay workers to get his work done for him
Similar system to Spore?(Gain ADN, use it to buy upgrades,...)
###Superheroes
(Comic Book Hero or Middle Manager of Justice, Gain currency, buy powers, fight vilains,... would probably be more RPG than incremental though. Megami Quest but with superheroes and upgrades?)
Maybe random facts appearing during the game.
###Zombie survival incremental.
Buildings provide food and ammunition. Zombies slowly advance and have to be shot by survivors.
###Fishing.
Could even bastardize this into an educational game about the harm of whale hunting.
###Farming.
This could go on multiple directions. From weed farming to actual agriculture.
###Trade Routes.
Set up trade routes between locations, slowly letting your minions establish your dominance.
###As a game machanic:
Minigames, in which the players performance limit or enhance the effectiveness of an upgrade, building, or something similar.
###Pirates.
###MetaGame
15:38 <@nanenj> This would be like, you start with a blank interface (ala candy box) as you gain dev points, you can choose to have a title bar, when you do that, an actual title bar appears on your page.
15:38 <@MiraCZ> it's a lot of inside of it but it's boring after some hours
15:38 <+LordMoriarty> I've never played game dev tycoon, but I played GameBiz 2
15:38 <@MiraCZ> oeb, aha, so he is developing the game he plays?
15:38 < oeb> The user is, yes.
15:38 <@nanenj> With the titlebar there, if you hover of it, you can click an edit link so when you do that a form pops up, and you can change the title bar from 'default title bar' to 'My Game!'
15:39 <@nanenj> and maybe even have an 'advanced' link on the form so that the end user can paste in CSS styling.
15:39 < oeb> It's a nice little meta gaming idea.
15:39 <+LordMoriarty> You should add this in the wiki, I don't see it there.
15:39 < oeb> Maybe introduce users as a secondary currency, and later money.
15:39 <@MiraCZ> I may work on my second game today too
15:39 <@MiraCZ> http://pobl.eu/idea/
15:39 <@nanenj> More points, you develop a 'framework' you can choose form 'idle' 'clicker' or whatever else? (anti-idle?)
15:40 <@MiraCZ> this second is more like mini game, where you have to beat Evil bar
15:40 <@nanenj> One you choose that, it'll ask you to define the appropriate resource.... you give it a name.... etc.. if for example you choose clicker... you'd get something like titlebar, but it has a clickable function.
15:40 <@nanenj> Then you can develop upgrades, buildings, etc. The prices and effects might be set (we could maybe even work it out so the player can create formulas or choose from a set)
15:41 <@nanenj> but, they still get to name and style everything.
15:41 < oeb> The theme idea I am playing with in my head atm is loosly based on the "Android: Netrunner" card game
15:41 <@nanenj> The only -real- reason this idea appeals to me a whole lot, is because it would mean lots of areas that are independent of eachother
15:41 <@nanenj> which would really lend it self well to collab coding.
###Slime incremental RPG
Basically, you're a slime that gains stats and changes elements. Go through the world and get stronger through paradigm shifts.
Normal > Grow bigger to max size > max determined by unlocks and stats > king slime size > President slime? Shedding like snake for growth > poop out the weak parts> concentration > lose stats to gain growth.
Elements Water, air, fire, ice, elec, holy, evil, non-elemental, nature, undead, metal>gold, earth, chi(kung fu slime?)
High multi elements unlocks other > High air+fire > elec -- High earth + elec + non > metal Or through low chance events/hurting your slime. Eg. Get struck by lightning, jump in a fire...
Manually change your element- change takes time, later becomes faster/instant?
Revisit zone for more effects (fire element in starter zone? Shit burns, rots, freezes, blossoms)
Gaining affinity to elements might have negative effects on other affinities.
Large or full screen scroll. Pixel art.
Random events/encounters - Weather/ other monsters / heroes / bosses
Getting 'killed' just makes you reconglomerate slowly. Makes idling in zones useless to start. Heroes kill you easily unless you run, eventually be able to take them on. Heroes come in various classes/levels depending on area. Eg. Starter area > plains would have lvl 1 knight relatively avg dmg/ high def, but slow, fairly easy to run from. Forest > rangers > high damage hard to run from. Mages > telegraph what spell they use so you can change your affinity?
Perhaps make your character have an Experience amount tied to them. So, if you're powerful, stronger heroes will seek you out to kill you. Maybe have to balance your exp worth to avoid running into heroes, later use certain forms to bait heroes. Eg. If you're in a big form or king slime, your worth more experience. More so for metal/gold slime, and stronger heroes will seek you.
Multiple maps, for grinding various zones. Entering certain zones will be too hard to start. eg. Volcano will melt you until you get high fire/def stat. Classic areas > Plains, forest, mountain, cave, frozen north, desert, ocean/lakes, etc.
Real death (have to figure out how to actually die) of slime goes to heaven/hell > can't do much first few times > reincarnate, stats reset, better gains. Eventually be able to grind heaven/hell areas for stats.
Places to steep for idle. (Hot spring > water + fire. Swamps, ice water, Monster church holy basin, )
Mini games for stats? STR (dmg), Def - increase brane, can become bigger without loss, spd/dex - crits/run, Cha? - Int - using elements.
Eventually buy buildings with gold (other resources?), offer small idle benefits. EG. buy a gym > offers x idle benefit at all times, and an x multiplier to minigame training.
Gold is a useless resource to start. Having high gold amounts will make high level heroes hunt you.
Eventually absorb earth. Essentially, a reset, as buildings and other stats won't matter. Multiple planets, stars, solar systems, avoid black holes to start (lose progress) - you're more absorbent? eat black hole too (add gravity, condense). Galaxies, superclusters.
Start to absorb small things, bacteria, small insects, move through huge blades of grass, grow until you're at the start of the first game.