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Shape-based Game Engine

Introduction

This is a game engine based on the shapes project from BlueJ. It is designed to be easy to use and to be used by beginners.

Usage

The engine is used the same way as the shapes project. You can import the engine by running the following command:

import fri.shapesge.<<shape>>;

Documentation

API reference documentation can be found in a link on the release notes page. Config file is described in the project wiki.

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

License

This project is licensed under the GPL2 License. See the LICENSE file for more information.

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Game Engine based on BlueJ Shapes Demo

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