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6 changes: 3 additions & 3 deletions src/main/platform/macos/cocoa-backend.ts
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ import {
generatePageWorldStub,
} from '../../../renderer/api/cross-world-bridge';
import { generatePreloadBootstrap } from '../../../renderer/preload-bootstrap';
import { CooperativePump } from '../../run-loop';
import { AdaptiveBlockingPump } from '../../run-loop';
import type {
NativeAppKit,
NativeApplication,
Expand Down Expand Up @@ -739,7 +739,7 @@ class MacOSApplication implements NativeApplication {
#started = false;
#app: Handle = 0n;
#appDelegate: Handle = 0n;
#pump: CooperativePump | undefined;
#pump: AdaptiveBlockingPump | undefined;
#readyCallbacks: Array<() => void> = [];
#onActivate: ((hasVisibleWindows: boolean) => void) | undefined;
#onOpenUrl: ((url: string) => void) | undefined;
Expand Down Expand Up @@ -777,7 +777,7 @@ class MacOSApplication implements NativeApplication {
this.#distantPast = rt.msgSend(rt.classes.get('NSDate'), rt.selectors.get('distantPast'));
this.#eventPumpMode = rt.msgSend(nsString('kCFRunLoopDefaultMode'), rt.selectors.get('retain'));

this.#pump = new CooperativePump(createMacOSDrain(() => this.#pumpAppEvents()));
this.#pump = new AdaptiveBlockingPump(createMacOSDrain(() => this.#pumpAppEvents()));
this.#pump.start();
this.#started = true;
log.info('application started');
Expand Down
34 changes: 22 additions & 12 deletions src/main/platform/macos/cocoa-run-loop.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5,12 +5,14 @@ import { bigIntOut, LIBOBJC_PATH, macOSLibraryAccessor, ptrIn } from './objc';
/**
* macOS native run-loop drain.
*
* Provides the non-blocking "drain once" function the {@link CooperativePump}
* calls each tick: it dispatches pending AppKit input events (via the
* `pumpEvents` callback), then runs `CFRunLoopRunInMode(kCFRunLoopDefaultMode,
* 0, true)` until the loop has nothing left to handle. The AppKit loop is
* serviced without ever blocking Bun's thread. Each drain is wrapped in an
* autorelease pool so per-tick temporary objects are released promptly.
* Returns a function the {@link AdaptiveBlockingPump} calls each tick with a
* timeout: it dispatches pending AppKit input events (via `pumpEvents`), then
* sleeps in `CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout, true)` until a
* native source is handled or the timeout elapses. A UI event returns it
* immediately (returnAfterSourceHandled), so the thread sleeps when idle yet
* wakes the instant input arrives. Returns whether a source was handled — the
* pump stays responsive while that holds and backs off when it doesn't. Each
* drain runs inside an autorelease pool so per-tick temporaries are released.
*/

const CORE_FOUNDATION_PATH = '/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation';
Expand Down Expand Up @@ -48,7 +50,7 @@ const getAutoreleasePool = macOSLibraryAccessor('libobjc autorelease pool', () =
* any non-macOS host (via the lazy accessors). The returned function is cheap
* to call repeatedly and never blocks.
*/
export const createMacOSDrain = (pumpEvents?: () => void): (() => void) => {
export const createMacOSDrain = (pumpEvents?: () => void): ((timeoutMs: number) => boolean) => {
const cf = getCoreFoundation();
const pool = getAutoreleasePool();
const mode = bigIntOut(
Expand All @@ -59,16 +61,24 @@ export const createMacOSDrain = (pumpEvents?: () => void): (() => void) => {
),
);

return () => {
return (timeoutMs: number) => {
const poolToken = pool.symbols.objc_autoreleasePoolPush();
try {
pumpEvents?.();
for (let i = 0; i < DRAIN_BUDGET; i += 1) {
const result = cf.symbols.CFRunLoopRunInMode(ptrIn(mode), 0, 1);
if (result !== CF_RUN_LOOP_RUN_HANDLED_SOURCE) {
break;
const handled =
cf.symbols.CFRunLoopRunInMode(ptrIn(mode), timeoutMs / 1000, 1) ===
CF_RUN_LOOP_RUN_HANDLED_SOURCE;
if (handled) {
// Dispatch the event that woke us, then clear any other ready sources
// without blocking so a burst is handled in this tick.
pumpEvents?.();
for (let i = 0; i < DRAIN_BUDGET; i += 1) {
if (cf.symbols.CFRunLoopRunInMode(ptrIn(mode), 0, 1) !== CF_RUN_LOOP_RUN_HANDLED_SOURCE) {
break;
}
}
}
return handled;
} finally {
pool.symbols.objc_autoreleasePoolPop(poolToken);
}
Expand Down
87 changes: 87 additions & 0 deletions src/main/run-loop.ts
Original file line number Diff line number Diff line change
Expand Up @@ -76,3 +76,90 @@ export class CooperativePump {
}
}
}

/** Yields to Bun's event loop once, then runs `tick`. Injected in tests. */
export type TickScheduler = (tick: () => void) => void;

export type AdaptiveBlockingPumpOptions = {
/** Drain timeout (ms) after a tick that handled events; kept small for a responsive UI. Default 8. */
readonly minTimeoutMs?: number;
/** Drain timeout (ms) an idle run backs off to; larger sleeps deeper for less CPU. Default 125. */
readonly maxTimeoutMs?: number;
/** Schedules the next tick after yielding to Bun's loop. Defaults to `setTimeout(tick, 0)`. */
readonly schedule?: TickScheduler;
};

const DEFAULT_MIN_TIMEOUT_MS = 8;
const DEFAULT_MAX_TIMEOUT_MS = 125;

const defaultScheduler: TickScheduler = (tick) => {
setTimeout(tick, 0);
};

/**
* Adaptive blocking run-loop pump.
*
* Drives a native drain that sleeps until a UI event or a timeout (see the
* platform `createDrain`). Each tick the drain blocks for the current timeout
* and reports whether it handled events; the pump then resets the timeout to
* its minimum (input is flowing — stay responsive) or doubles it toward the
* maximum (idle — sleep deeper for near-zero CPU). Between ticks it yields to
* Bun's loop so JS timers, microtasks and IO run. A UI event wakes the drain
* immediately, so input latency stays ~0 regardless of the idle backoff.
*/
export class AdaptiveBlockingPump {
readonly #drain: (timeoutMs: number) => boolean;
readonly #minTimeoutMs: number;
readonly #maxTimeoutMs: number;
readonly #schedule: TickScheduler;
#timeoutMs: number;
#running = false;

constructor(drain: (timeoutMs: number) => boolean, options?: AdaptiveBlockingPumpOptions) {
this.#drain = drain;
this.#minTimeoutMs = options?.minTimeoutMs ?? DEFAULT_MIN_TIMEOUT_MS;
this.#maxTimeoutMs = options?.maxTimeoutMs ?? DEFAULT_MAX_TIMEOUT_MS;
this.#schedule = options?.schedule ?? defaultScheduler;
this.#timeoutMs = this.#minTimeoutMs;
}

get isRunning(): boolean {
return this.#running;
}

/** The drain timeout (ms) the next tick will use. */
get timeoutMs(): number {
return this.#timeoutMs;
}

/** Begin pumping. Idempotent — a second call while running is a no-op. */
start(): void {
if (this.#running) {
return;
}
this.#running = true;
this.#tick();
}

/** Stop pumping. Idempotent — safe to call when not running. */
stop(): void {
this.#running = false;
}

#tick(): void {
if (!this.#running) {
return;
}
let active = false;
try {
active = this.#drain(this.#timeoutMs);
} catch (error) {
// A failure draining one tick must not tear down the whole pump.
log.error('drain tick threw', error);
}
this.#timeoutMs = active
? this.#minTimeoutMs
: Math.min(this.#timeoutMs * 2, this.#maxTimeoutMs);
this.#schedule(() => this.#tick());
}
}
4 changes: 2 additions & 2 deletions tests/integration/macos/cocoa-run-loop.test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ if (currentPlatform() === 'macos') {
test('returns a drain function that runs many times without crashing', () => {
const drain = createMacOSDrain();
for (let i = 0; i < 50; i += 1) {
drain();
drain(0);
}
expect(typeof drain).toBe('function');
});
Expand Down Expand Up @@ -49,7 +49,7 @@ if (currentPlatform() === 'macos') {

const drain = createMacOSDrain();
for (let i = 0; i < 60; i += 1) {
drain();
drain(0);
}

expect(msgSendReturnsU8(window, rt.selectors.get('isVisible'))).toBe(1);
Expand Down
130 changes: 129 additions & 1 deletion tests/unit/main/run-loop.test.ts
Original file line number Diff line number Diff line change
@@ -1,5 +1,10 @@
import { describe, expect, test } from 'bun:test';
import { CooperativePump, type Ticker } from '../../../src/main/run-loop';
import {
AdaptiveBlockingPump,
CooperativePump,
type Ticker,
type TickScheduler,
} from '../../../src/main/run-loop';

const manualTicker = (): { ticker: Ticker; tick: () => void; cancelled: () => boolean } => {
let onTick: (() => void) | undefined;
Expand Down Expand Up @@ -126,3 +131,126 @@ describe('CooperativePump interval', () => {
expect(seenMs).toBeLessThanOrEqual(32);
});
});

const manualScheduler = (): {
schedule: TickScheduler;
run: () => void;
pending: () => boolean;
} => {
let next: (() => void) | undefined;
return {
schedule: (tick) => {
next = tick;
},
run: () => {
const tick = next;
next = undefined;
tick?.();
},
pending: () => next !== undefined,
};
};

describe('AdaptiveBlockingPump start / stop', () => {
test('is not running before start, running after', () => {
const pump = new AdaptiveBlockingPump(() => false, { schedule: manualScheduler().schedule });
expect(pump.isRunning).toBe(false);
pump.start();
expect(pump.isRunning).toBe(true);
});

test('start is idempotent — a second start does not drain twice', () => {
let drains = 0;
const pump = new AdaptiveBlockingPump(
() => {
drains += 1;
return false;
},
{ schedule: manualScheduler().schedule },
);
pump.start();
pump.start();
expect(drains).toBe(1);
});

test('no draining occurs after stop', () => {
const s = manualScheduler();
let drains = 0;
const pump = new AdaptiveBlockingPump(
() => {
drains += 1;
return false;
},
{ schedule: s.schedule },
);
pump.start();
pump.stop();
s.run();
expect(drains).toBe(1);
expect(pump.isRunning).toBe(false);
});
});

describe('AdaptiveBlockingPump adaptive timeout', () => {
test('starts at the minimum and drives the drain with the current timeout', () => {
const s = manualScheduler();
const seen: number[] = [];
const pump = new AdaptiveBlockingPump(
(ms) => {
seen.push(ms);
return false;
},
{ minTimeoutMs: 10, maxTimeoutMs: 40, schedule: s.schedule },
);
pump.start();
s.run();
s.run();
expect(seen).toEqual([10, 20, 40]);
});

test('backs off exponentially toward the max while idle, then caps', () => {
const s = manualScheduler();
const pump = new AdaptiveBlockingPump(() => false, {
minTimeoutMs: 8,
maxTimeoutMs: 64,
schedule: s.schedule,
});
pump.start();
expect(pump.timeoutMs).toBe(16);
s.run();
expect(pump.timeoutMs).toBe(32);
s.run();
expect(pump.timeoutMs).toBe(64);
s.run();
expect(pump.timeoutMs).toBe(64);
});

test('snaps back to the minimum when a tick handles events', () => {
const s = manualScheduler();
let active = false;
const pump = new AdaptiveBlockingPump(() => active, {
minTimeoutMs: 8,
maxTimeoutMs: 64,
schedule: s.schedule,
});
pump.start();
s.run();
expect(pump.timeoutMs).toBeGreaterThan(8);
active = true;
s.run();
expect(pump.timeoutMs).toBe(8);
});

test('a throwing drain does not stop the pump and still reschedules', () => {
const s = manualScheduler();
const pump = new AdaptiveBlockingPump(
() => {
throw new Error('native hiccup');
},
{ schedule: s.schedule },
);
pump.start();
expect(pump.isRunning).toBe(true);
expect(s.pending()).toBe(true);
});
});
6 changes: 6 additions & 0 deletions website/src/content/docs/changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,12 @@ order: 2

The current version is **`0.1.0-alpha.5`**, live on npm - `npm i bunmaska`. Newest first; still a curated snapshot rather than a per-commit log.

## Unreleased

**Event-driven macOS run loop.** The cooperative pump no longer polls AppKit at a fixed 60 Hz. It sleeps in `CFRunLoopRunInMode` until a native event arrives - input wakes it instantly - and backs off adaptively when idle. On an idle window that is roughly **10x less CPU** (~2.5% → ~0.2%) with no added input latency. One honest trade-off: while the UI is idle, *main-process* JS timers run at up to ~125 ms granularity (renderer `requestAnimationFrame` and IPC are unaffected - they ride the native event path).

A true libuv-style integration like Electron's is not possible from pure `bun:ffi` today: Bun's loop is uSockets, not libuv, and its tick/wakeup primitives are not exported ([oven-sh/bun#18546](https://github.com/oven-sh/bun/issues/18546)). This is the best event-driven behavior achievable while staying single-threaded.

## `0.1.0-alpha.5`

Frameless windows, a real preload, and a dev loop that doesn't blink.
Expand Down
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