A cross-platform console-based Snake Game developed in C with smooth movement, level-based difficulty scaling, and real-time keyboard input handling.
This project demonstrates system-level programming concepts, terminal control, input handling, and game loop logic using C.
Control the snake to eat food and grow longer while avoiding collisions with walls or itself. The game speed increases with levels, increasing difficulty.
✅ Smooth snake movement
✅ Real-time keyboard input (non-blocking controls)
✅ Level-based speed increase
✅ Pause and Resume functionality
✅ Cross-platform compatibility (Windows & Linux)
✅ Collision detection (walls & self)
✅ Score tracking system
| Key | Action |
|---|---|
| W / ↑ | Move Up |
| A / ← | Move Left |
| S / ↓ | Move Down |
| D / → | Move Right |
| P | Pause Game |
| Q | Quit Game |
- C Programming
- Standard Libraries (stdio.h, stdlib.h, time.h)
- Platform-Specific Libraries:
- Windows → conio.h, windows.h
- Linux → termios.h, unistd.h, fcntl.h
- Game loop implementation
- Non-blocking keyboard input
- Terminal raw mode control
- Memory handling and structures
- Cross-platform preprocessor directives
- Collision detection algorithms
- Dynamic difficulty scaling
Below is a sample gameplay screen:
• GCC Compiler • Terminal / Command Prompt • Windows / Linux / MacOS
- Install MinGW or any GCC compiler.
- Open terminal in project folder.
- Compile: gcc snake.c -o snake.exe
- Run: snake.exe
snake-game-c-console/ │ ├── snake.c ├── screenshots/ │ └── gameplay.png ├── README.md └── .gitignore
- GUI version using SDL or OpenGL
- High score saving system
- Multiplayer mode
- Sound effects integration
- Mobile or web adaptation
- Integration of AI-based difficulty prediction using player performance analytics.
This project strengthened understanding of:
- Real-time system interaction
- Cross-platform compatibility design
- Game logic structuring
- Debugging low-level input handling
Pratheeksha Shalbin
Food Technology Undergraduate | Exploring AI, Software Development & Digital Food Systems
🔗 LinkedIn: https://www.linkedin.com/in/pratheeksha-shalbin/
This project is open-source and available under the MIT License.
