Design Patterns, Generics, Collections, nested classes and functional interfaces.
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Exercise 3 of the course was foucsed on building simple OOP game:
Exercise 4 was more similliar to image processing task:
Exercise 5, the final challenge of the course took us one step ahead. My partner and I made and endless environment for more games to come:
I made a simple templates of the design patters we met on the course.
From Enum classes to Functional Interfaces. A little bit from everything.
















