The story of a world (Terra) — an open-world PC MMORPG where what you do becomes the world's history.
🚧 In development. This is the game we're building; details may change during testing.
- Race is identity; enemies are a choice. Party, guild and trade with anyone from all three races. Who you fight is decided by the faction you join, not the race you were born into.
- You decide when to cross the line. Safe zones and PvP zones are clearly marked by screen, sound and rules — and every material has a path that doesn't require PvP.
- A world that remembers. Server-first kills, captured strongholds and masterwork crafts are written into the World Chronicle for good.
- Play with friends at any level. Companion mode syncs levels so you can adventure with a friend who's far ahead.
- Choices, not chores. Daily content accumulates, so a few days off costs nothing. PvE, PvP or crafting — every path earns the same weekly value.
- No stats for sale. Money doesn't make you stronger.
- Third-person open world with dodge-able action combat
- 6 classes × 2 specializations, no level cap
- Quests, dynamic events, 5-player dungeons, 10-player raids, co-op world bosses
- Optional PvP and stronghold battles
- A living world with time, weather and seasons
PC (Windows). Release news will be posted here.