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Steam Hour Booster

Steam Hour Booster is a desktop-first Steam hour boosting project built for real account workflows, staged patch-by-patch with local development first and GitHub used as backup history.

This repository starts with the production foundation:

  • a custom frameless desktop shell hosted in pywebview
  • a professional project layout with packaging and CI
  • config and session storage models
  • a SteamCommunityKit-backed authentication boundary for:
    • credential login
    • Steam Guard email codes
    • Steam Guard mobile codes
    • refresh-token reuse
    • QR login session approval

Current Scope

The current repository state now covers the shell, auth boundary, and a live Steam client runtime with the first hardening pass:

  • branded desktop shell and page structure
  • durable config and session storage
  • auth gateway abstractions wired to SteamCommunityKit
  • account onboarding through:
    • username and password login
    • Steam Guard email or app code follow-up
    • refresh-token login
    • QR challenge start and approval polling
  • saved session bundle persistence per account
  • account list and removal workflow
  • runtime-facing account profile editing:
    • persona state
    • custom status
    • slot list up to 32 app IDs
    • operator notes
    • session bundle metadata visibility
  • startup runtime readiness classification from saved session bundles
  • runtime lane controls through the desktop shell:
    • refresh readiness
    • start a single ready lane
    • stop a running lane
    • start or stop all lanes
  • a runtime controller with activity logging, ready/boosting/error counts, and per-account lane status cards
  • a live Steam CM transport using ValvePython/steam and refresh-token client logon
  • cached login-key reuse after a successful client session
  • reconnect/backoff handling for dropped live lanes
  • live lane reconfiguration for slot and persona changes without forcing a full stop/start cycle
  • per-account conflict handling with pause or force-kick policy
  • persistent runtime event logging under local app data
  • in-app desktop actions for opening config, sessions, logs, and saved session bundles
  • runtime snapshot export from the shell for operator diagnostics
  • operator-facing runtime telemetry for auth source, reconnect count, and last runtime issue
  • test coverage for config, auth mapping, session storage, and desktop bridge behavior

The current live path already sends real Steam client played-state lanes, reconnects dropped lanes, reuses cached login keys, enforces conflict policy, and persists an operator-visible runtime log while a lane is active. The remaining work is broader protocol breadth such as more explicit custom-status transport behavior, tray/packaging polish, and deeper release shaping.

Local Development

pip install -e .[dev]
python -m steam_hour_booster

Run tests:

pytest -q

Project Notes

  • Python 3.8+ is supported.
  • SteamCommunityKit is used only for authentication/session workflows in this app.
  • ValvePython/steam is used for the Steam client protocol runtime that sends the played-game slot set.
  • The desktop shell is delivered as a custom HTML/CSS/JS surface inside a local pywebview host so it remains compatible with the current Python 3.8 environment.
  • The shell remains portable because the UI surface is web-based, so moving only the host to a Go/Wails shell later is still possible without throwing away the front-end work.
  • Account session bundles are stored under local app data instead of being embedded in the main config payload.

Repository Intent

This repository is being built as a professional desktop application, not a throwaway script bundle. Each patch is expected to be locally verified and pushed as a clean GitHub backup increment.

About

Program to automatically idle your hours "Boosting" them for you without opening any games at all.

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