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Release 1.0.1: creature-specific NPC portraits and frames - #37

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jiberishxd merged 1 commit into
mainfrom
codex/creature-art-1.0.1
Oct 21, 2026
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jiberishxd merged 1 commit into
mainfrom
codex/creature-art-1.0.1

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Neutral NPC targets now receive dedicated portrait and unit-frame artwork for ten creature types: Beast, Humanoid, Undead, Demon, Dragonkin, Elemental, Mechanical, Giant, Critter and Aberration. Automatic matching uses public creature-type data, honors fixed and city artwork first, and preserves the existing fallback when a type is unavailable or restricted.

Adds 20 runtime textures, a Creatures collection, and the default-enabled “Match NPC creature types” control for Target and Focus. Existing cast trims and fills are reused. Includes artwork provenance, a reproducible asset builder, documentation, and the 1.0.1 version update for separate Retail and Forever releases.

Validation: 438 Lua behavior tests pass; 26 Python tests pass with four optional source-library audits skipped; exact package contents, transparency, runtime hashes and cast-preview consistency pass. Both packages contain 354 files. All 298 existing media assets are byte-for-byte unchanged. Live in-game validation has not been performed.

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jiberishxd merged commit 2d7c1bd into main Oct 21, 2026
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