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Adapt to blender5.0#118

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mayloglog wants to merge 27 commits intojohnzero7:masterfrom
mayloglog:master
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Adapt to blender5.0#118
mayloglog wants to merge 27 commits intojohnzero7:masterfrom
mayloglog:master

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By removing functions that are not supported by blender 4.4, the plugin can be adapted to blender 4.4.
**Performance Optimization:** Upgraded the method for importing UV and vertex color data to use **`foreach_set` for batch assignment**, resulting in a significant performance boost for large models.
 **性能优化:** 升级了 UV 和顶点颜色的数据导入方式,改用 **`foreach_set` 批量赋值**,显著提升了导入大型模型的性能。
Changed default material transparency mode from Blended to Dithered (Hashed).
We have switched the default export format to ASCII and disabled the binary XPS option due to persistent compatibility bugs. ASCII is highly reliable and should work seamlessly for everyone. I am still working on my technical skills and haven't found a permanent fix for the binary issue yet—if anyone in the community can help, I would greatly appreciate a code submission on GitHub. Thanks for sticking with me!
Fix the issue of incorrect actions in exported pose files caused by axial matching problems.
OBJ export function refactored to use Blender's official C++ OBJ exporter, significantly improving compatibility and stability
Support for exporting XPS format bone data (.arl files)
Support for adding bw and vc lines in OBJ files to store vertex bone weight information and vertex colors
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