Editor V2: 21 features — viewport, script editor, panels, menus (130/130 beads) - #28
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Editor V2: 21 features — viewport, script editor, panels, menus (130/130 beads)#28jonathanhawkins wants to merge 1 commit into
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Batch 1 — Scene Tree + Inspector (6 beads, 16 tests): - Node duplicate endpoint, drag-drop reparent - Class icons, script badge, selection feedback - Inspector for all Variant types (Array, Dict, Resource, NodePath) - Array/Dict element add/remove, resource display - Selection history navigation, resource info toolbar - Create node dialog with 30 class types and search filter Batch 2 — Viewport + Script + Panels (9 beads, 27 tests): - Viewport modes (Select/Move/Rotate/Scale) with toolbar - Transform gizmos (red X, green Y, yellow center) - Grid snapping with configurable snap size - Script editor with GDScript syntax highlighting - Script search across all .gd files - Signals dock with connect/disconnect UI - Animation editor timeline - Bottom panels (output, debugger, search, monitors) - Top bar with scene tabs and play/stop/pause Batch 3 — Systems + Polish (6 beads, 17 tests): - Filesystem dock with project tree browser - File/Scene/Project menus with dropdown actions - Project + editor settings panels with persistence - Dark/Light theme switching with CSS variables - Keyboard shortcuts (Ctrl+S/Z/Y, Delete, Ctrl+D) - Plugin system with EditorPlugin trait and registry 130/130 beads closed. 0 open. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Full editor parity: gizmos, snapping, script highlighting, signals dock, animation timeline, filesystem dock, themes, shortcuts, plugins. 60 new tests.