PC at the top of the START menu. The storage system opens wherever you are standing — indoors, in a cave, halfway down a route.
Works on Red / Blue / Yellow and on Gold.
Above: Gold, with the Stadium 2 Overworld Models menu skin. Below: the same row on Gold's own menu.
Adds one row. That is the whole mod.
Choosing it opens the game's own PC — the same screen the machine in a Pokémon Center opens. Nothing is reimplemented, so WITHDRAW, DEPOSIT, CHANGE BOX, MOVE POKéMON W/O MAIL, the MAIL BOX and the item PC all behave exactly as they always have.
On Gold the PC opens over the START menu and B returns you to it, the same way PACK and POKéGEAR do. On Gen 1 the START menu closes first, as it does for every row there.
Download the latest mobile_pc-*.zip from Releases
Then, in Gen1Recomp++:
- Open the mods tab (the jigsaw-piece button at the top).
- Click Import mod .zip and pick the file — or just drop the .zip onto the launcher window.
- Tick Enable for the games you want it on.
- Start the game.
Press START. PC is the first row.
MODS -> Check for updates finds new releases on its own — the manifest points at this repository, so the launcher reads its releases and offers the newer version in place.
Copy this folder into your game's mods/ folder as mods/mobile_pc, then
enable it in the mods tab. The folder name must match the manifest id.
If you also run Pokémon Stadium 2 Overworld Models with CUSTOM UI / MENUS = ON, the PC's CHANGE BOX picker does not draw. It looks like a dead row, and worse, your presses still land — the current box really does move, invisibly.
This is not caused by Mobile PC. It happens at a real Pokémon Center PC too, with Mobile PC uninstalled. The skin replaces the PC screen's draw function with its own row list, and CHANGE BOX is painted by that screen's own draw.
- Fix submitted upstream: randyadr/Gen2-3D-Sprites#7
- Until it ships: START → MODS → Stadium 2 Overworld Models → OPTIONS → CUSTOM UI / MENUS → OFF. The voxel world, models and weather all stay on; only the menu skin goes away.
One hook — ui.start_menu.items — which both engines run their menu list
through, so no engine file is patched.
The world handle comes from mod.world:overworld(), the facade that resolves
Gen 1's overworld state and Gold's World alike. The mod then probes for the
method (openPc on Gold, openPC on Gen 1) rather than for a version number,
so a build that gains the other spelling keeps working and a build with
neither shows a message instead of erroring inside the menu.
- Engine: Gen1Recomp, mod API 2.
- Games: Red, Blue, Yellow, Gold.
- Dependencies: none.
- Conflicts: none known. It appends one row and touches nothing else.
Running another mod that also adds a PC row will give you two rows. Enable one of them.
MIT — see LICENSE.

