Releases: julienandreu/input_forge
Releases · julienandreu/input_forge
Release list
Input Forge 0.2.0
Breaking
- Dropped Godot 4.6 support; Input Forge now requires Godot 4.7+. There is no
runtime engine-version compatibility branch, so dropping the addon into a
pre-4.7 project will fail to parse. The last Godot 4.6-compatible release is
0.1.0. When installing from the Asset Library, the
minimum Godot version metadata is set to 4.7.
Changed
- Editor dock migrated to the Godot 4.7-native
EditorDockAPI. The dock is
now registered withadd_dock()/remove_dock()(instead of the older
add_control_to_dock()/remove_control_from_docks()), and gains a proper
dock title ("Input Forge") and icon that the user can move, float, and dock. - Strict typing hardened. The
unsafe_cast,unsafe_method_access,
unsafe_property_access, andunsafe_call_argumentGDScript warnings are now
treated as errors (previously warnings). The whole addon passes under this
stricter gate. project.godotretargeted to Godot 4.7 (config/featuresand the
directory_ruleswarning gate; the 4.6-onlyexclude_addonskey was removed).check.shand project metadata updated to reference Godot 4.7.plugin.cfgversion bumped to0.2.0.
Added
addons/input_forge/tool/typed_cast.gd- an internal, audited helper that
quarantines the unavoidableVariant-> concrete-type narrowing forced by
Godot's data-driven APIs (ConfigFile.get_value,ProjectSettings.get_setting,
untypedDictionary/Arrayiteration,InputEventpolymorphism). Each
narrowing lives behind a single, documented@warning_ignore. See
CONTRIBUTING.mdfor the full typing contract.- Documentation set: this
CHANGELOG.md, aCONTRIBUTING.md(dev workflow +
typing contract), a curated API reference (docs/api-reference.md), worked
example scenes underexamples/, and a documentation site (mkdocs-material,
with a GitHub Pages deploy workflow).
Fixed
- Replaced four
.get()-on-typed-Dictionarylookups (which returnVariant)
with statically typed dictionary indexing inInputForgeActionSet,
InputForgeBindingProfile, andInputForgeJoinListener- removing avoidable
Variantnarrowing entirely rather than suppressing it.
Input Forge 0.1.0
Added
- Initial release (Godot 4.6). Multi-device local + online multiplayer input:
keyboard key-zones and multiple gamepads driving abstract, action-keyed
commands configured from the project's Godot InputMap; per-device polling,
lobby join/leave, runtime rebinding, persistence, and a packet-loss-safe
command codec. - This is the last Godot 4.6-compatible release.