A GoldHEN plugin that brings the PC Turbo Mode Injector speed modifier to Devil May Cry 5 on PS4: a live global game-speed multiplier with in-game controller adjustment and on-screen feedback.
This is an unofficial PS4 port of the turbo mode from Turbo Mode And Character Swapper by Naxshe on Nexus Mods. Huge thanks to the original author — this project would not exist without their work. It is not affiliated with or endorsed by them.
- Live speed control: 1.00x – 2.00x, applied within 10 ms, no restart
- In-game controls: hold L3 + D-pad Right/Left to step by 0.05x
- On-screen feedback: PS4 notification shows the value and a slider bar
- Persistent: the chosen speed is written back to
turbo.ini - Runtime discovery: no hardcoded addresses at runtime (region/update tolerant)
- Fail-safe: if the game code does not match, the plugin leaves it untouched
Verified on DMC5 v1.00 (PS4).
- Copy
DMC5_turbo.prxto/data/GoldHEN/plugins/. - Add the plugin to
/data/GoldHEN/plugins.ini(keep your existing entries):
[CUSA08216]
/data/GoldHEN/plugins/DMC5_turbo.prx- Launch DMC5.
[CUSA08216] is the game's title ID — keep it exactly as shown. Only the
.prx filename changed to DMC5_turbo.prx; the section is what tells
GoldHEN to load the plugin for this game.
Requirements: GoldHEN 2.3 or newer with plugin loading enabled.
The plugin works without it and defaults to speed=1.2. To set a starting
speed, create /data/GoldHEN/plugins/turbo.ini:
[settings]
speed=1.2Values: 1.0 = normal, 1.2 = +20%, 2.0 = 2x. The file is re-read every
5 seconds while the game runs, so FTP edits apply live. Hotkey changes update
this file automatically.
| Input | Action |
|---|---|
| Hold L3 + D-pad Right | +0.05x (hold to repeat) |
| Hold L3 + D-pad Left | −0.05x (hold to repeat) |
Each change pops a notification:
DMC5 Turbo 1.35x [###-------]
The game still receives the D-pad presses (typically taunts) — unavoidable when sharing the pad. The plugin only reads the controller passively through the handle the game itself opened; it never opens the pad on its own.
- DMC5 v1.00 — verified.
- Other regions / game updates — the plugin scans the game's executable for the reflection getter shape and identifies the speed field from the Application constructor defaults. Builds that share the engine code shape (typically regional discs of the same version) work without changes.
- Add one section per title ID in
plugins.ini, all pointing at the same file:
[CUSA08215]
/data/GoldHEN/plugins/DMC5_turbo.prx
[CUSA08217]
/data/GoldHEN/plugins/DMC5_turbo.prxIf the scan finds no compatible code, the plugin logs
no compatible getter code found and does nothing — it never writes through
an unverified pointer.
Requires the OpenOrbis PS4 Toolchain (LLVM 10+):
export OO_PS4_TOOLCHAIN=/path/to/OpenOrbis/PS4Toolchain
makeOutput: DMC5_turbo.prx (fake SELF, ready for /data/GoldHEN/plugins/).
The repo vendors the GoldHEN Plugin SDK headers/helpers and crtprx.c
(see THIRD_PARTY_NOTICES.md).
The PC mod continuously pins the engine's Application speed float. The PS4
build exposes the same field; this plugin finds it without hardcoded
addresses:
- Scan the main module's executable segment for the reflection native-getter
shape:
(SSE encoding is also accepted.) Every hit yields a singleton slot.
mov rax,[rip+slot] ; singleton slot vmovss xmm0,[rax+field] ; float property vcvtss2sd xmm0,xmm0 vmovsd [rdi+0x38],xmm0 ; native return convention ret - Wait for a slot to point at an object containing the
Applicationconstructor defaults:1.0at +0,0.001at +0xC,60.0at +0x18,6000.0at +0x1C. The matching offset is the speed field (0x280on v1.00). - Pin that float to the configured speed every 10 ms.
On v1.00 the plugin scans 80 getter sites, resolves 11 singleton slots, and
identifies the field at +0x280 at runtime.
If no getter is found, it falls back to the exact v1.00 profile only after verifying the v1.00 signature; otherwise it stays idle.
Logs: /data/GoldHEN/plugins/turbo.log and the GoldHEN kernel log.
| Symptom | Check |
|---|---|
| Nothing happens | GoldHEN ≥ 2.3, plugin loading enabled, correct [TITLEID] section |
| No notification/hotkeys | Look for pad: adopted game handle in turbo.log |
no compatible getter code found |
Game build/version not matched by the scan |
| Wrong game version | Add its title ID section; if the scan still fails, open an issue with the eboot version |
- juncd2 — project owner, on-console testing
- opencode (DeepSeek V4.1 Flash Free) — AI coding agent: reverse engineering, plugin implementation, build and packaging
- Original PC project: Turbo Mode And Character Swapper by Naxshe (Nexus Mods) — the turbo mode injector this PS4 port is based on
- GoldHEN Plugin SDK — OSM, jocover, bucanero, SiSTRo, ctn123, nik, OpenOrbis Team
- OpenOrbis PS4 Toolchain
crtprx.c— Specter + SiSTRo
Homebrew plugin, provided as-is with no warranty. Use at your own risk. Using modified game code with PSN services may violate Sony's terms and can lead to account or console restrictions. Intended for offline/single-player use.