BeamRider Prototype#179
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📁 Previous CI results (run #19474655900)Test ReportThis comment was generated automatically by a GitHub Action. It summarizes the test results for this pull request. The GitHub Action run can be found here: Base Branch ✅The PR's base branch is Changed Files ❌The PR changes files that should not be changed:
Please ensure that only allowed files are modified. Any changes in the Framework Tests ❌Some framework tests failed. Please check the details below: beamrider ❌This log was automatically created at 2025-11-18 15:00:04 UTC. |
📁 Previous CI results (run #19870430301)Test ReportThis comment was generated automatically by a GitHub Action. It summarizes the test results for this pull request. The GitHub Action run can be found here: Base Branch ✅The PR's base branch is Changed Files ❌The PR changes files that should not be changed:
Please ensure that only allowed files are modified. Any changes in the Framework Tests ❌Some framework tests failed. Please check the details below: beamrider ❌This log was automatically created at 2025-11-18 17:10:22 UTC. |
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Hey, I took a look at your current BeamRider implementation and wanted to share my notes on it. So there is not much feedback to give about the content of what is implemented right now, as I think it is a good basis for the further development (i.e. adding the remaining features and finetuning the existing ones as you wrote in the PR description). Good job! Regarding the technical side and integration of the code (see the GitHub action tests):
If you have any specific questions dont hesitate to write any of us :) |
Test ReportThis comment was generated automatically by a GitHub Action. It summarizes the test results for this pull request. The GitHub Action run can be found here: Base Branch ✅The PR's base branch is Changed Files ❌The PR changes files that should not be changed:
Please ensure that only allowed files are modified. Any changes in the Framework Tests ❌Some framework tests failed. Please check the details below: beamrider ❌This log was automatically created at 2025-12-02 19:11:11 UTC. |
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Review for Beamrider ALE Similarity -/4 Looks Implementation Quality 4/4 Once enemy spawning is fixed and progress can be made beyond the first stage another review should take place to judge the rest of the game, as of now it is hard to say anything more. |
Hey Jean, thank you for your review :) however, this is only the BeamRider Prototype, our first submission is much newer and contains the whole game. The First Submission is: #217 |
Functional Prototype of the game Beam Rider with the following features:
original sprites that we extracted
movement on the map lanes (speed is not the same as in reference yet)
white ufos with vertical movement and animations
shooting mechanics for laser + torpedoes, including interactions with enemies
Controls:
Movement: LEFT ARROW; RIGHT ARROW
Laser: SPACE
TORPEDO: UP ARROW