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OpenGLGame

This project is a rewrite of my last OpenGL project. This project will be my focus for making my 3d game. This project is focusing on making a game itself, not a seperate engine. Although I may develop some sort of tools for developing the game once I get established with building the game itself, after finishing the foundational things like model loading, world generation and saving, UI features, inventory, and probably more.

About

I have gotten the basics of 3d rendering understood now with the help of LearnOpenGL.com. I currently have only compleated the 'Getting Started' and the 'Model Loading' chapters. I want this project to be my first real game that I will eventually release. I want to make a game that is open world and randomly/procedurally generated based off a seed, such like Minecraft. This game will be a survival game where you need to gather resources, build shelter, and survive against monsters. Your goal is to put an end to the monsters that plague your world, by defeating the end boss and restoring the ancient artifacts. You'll be able to gather resources, craft items, and build structures to help you survive. Can you unlock the misteries of this world?

Gameplay Goals

  • Gather resources, such as wood, stone, and ores.
  • Establish shelter.
  • Locate lost artifacts.
  • Discover the secrets of the world.
  • Destroy the end boss and restore the ancient artifacts.

Development Goals

  • [-] Create a converter program that can convert 3d model files into a custom format that can be easily loaded at runtime.
  • [] Load data files into the game at runtime, such as models, textures, and level data. (This enables modding)
  • [] Physics?...

About

(current) This project is a rewrite of my last OpenGL project. This project will be my focus for making my 3d game. This project is focusing on making a game itself, not a seperate engine.

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