Advanced Zenless Zone Zero gameplay analysis laboratory focused on combat intelligence, character builds, farming efficiency, resource tracking, PC gameplay analytics and ESP-style spatial visualization.
The project is designed as a structured research dashboard for analyzing ZZZ sessions and converting gameplay data into performance reports.
The official Zenless Zone Zero site is currently preparing Version 3.2 content, while recent PC updates have expanded visual technologies such as Ray Tracing, Super Resolution and Frame Generation.
ZZZ GAMEPLAY DATA
│
▼
┌────────────────────┐
│ DATA COLLECTOR │
└─────────┬──────────┘
│
┌─────────────┼─────────────┐
▼ ▼ ▼
Characters Combat Resources
│ │ │
└─────────────┼─────────────┘
▼
┌────────────────────┐
│ INTELLIGENCE CORE │
└─────────┬──────────┘
│
┌────────────────┼────────────────┐
▼ ▼ ▼
Combat Lab Farm Lab Build Lab
│ │ │
└────────────────┼────────────────┘
▼
ZZZ DASHBOARD
Analyze combat encounters using:
- Damage output
- DPS
- Stun efficiency
- Chain Attack usage
- Assist timing
- Dodge timing
- Character swaps
- Ultimate efficiency
- Enemy clear time
Example:
{
"battle": {
"duration": 74,
"damage": 486920,
"stuns": 8,
"chain_attacks": 5,
"perfect_dodges": 12,
"efficiency": 93.4
}
}Track individual Agent performance.
AGENT PERFORMANCE
────────────────────────
Main DPS 95
Sub DPS 88
Support 91
Stun 94
Anomaly 86
TEAM SCORE 91/100
Tracked data can include:
- Agent level
- W-Engine
- Drive Discs
- Core Skills
- Mindscape Cinema
- Attack
- Crit Rate
- Crit DMG
- Anomaly stats
- PEN Ratio
- Team synergy
Compare different builds and calculate an analytical score.
| Metric | Build A | Build B |
|---|---|---|
| Damage | 94 | 89 |
| Crit | 91 | 96 |
| Survival | 83 | 88 |
| Rotation | 95 | 87 |
| Team Synergy | 92 | 94 |
| Overall | 91 | 91 |
Build analysis helps identify which configuration performs better under different combat conditions.
The visualization layer represents combat information in a standalone analytical interface.
┌──────────────────────────────────────┐
│ COMBAT MAP │
│ │
│ [Enemy A] [Enemy B] │
│ │ │ │
│ └───────┬───────┘ │
│ │ │
│ [Target] │
│ │ │
│ [Agent Team] │
│ │
│ Distance: 12m Threat: HIGH │
└──────────────────────────────────────┘
Possible visualization layers:
- Enemy positions
- Target priority
- Threat zones
- Objective locations
- Combat paths
- Distance indicators
- Encounter timeline
Analyze repetitive gameplay and resource farming sessions.
Tracked metrics:
- Session duration
- Rewards
- Resources
- Combat time
- Travel time
- Energy consumption
- Completion rate
- Efficiency score
FARMING REPORT
────────────────────────
Session: 38m 42s
Activities: 11
Resources: 164
Combat Time: 21m
Travel Time: 09m
Efficiency: 92/100
Monitor progression resources across sessions.
RESOURCE TRACKER
────────────────────────
Dennies +184,500
Upgrade Materials +72
EXP Materials +48
Polychromes +320
Drive Discs +17
Resource Score: 89
Historical tracking makes it possible to compare resource efficiency between different activities.
Build analytical routes for recurring activities.
START
│
▼
Daily Activity
│
▼
Resource Node
│
▼
Combat Encounter
│
▼
Reward Collection
│
▼
Teleport
│
▼
Next Activity
│
▼
END
Route scoring can consider:
- Distance
- Time
- Rewards
- Combat duration
- Travel overhead
- Resource density
Measure the effectiveness of combat rotations.
COMBAT ROTATION
────────────────────────
00:03 Dodge
00:07 Assist
00:11 Skill
00:15 Stun
00:16 Chain Attack
00:21 Ultimate
00:27 Target Defeated
Rotation Score: 94/100
This helps identify unnecessary delays and inefficient ability sequencing.
Analyze Drive Disc configurations.
Tracked attributes:
- Set
- Slot
- Main stat
- Substats
- Level
- Crit Rate
- Crit DMG
- ATK
- PEN
- Anomaly stats
- Build compatibility
Example:
{
"drive_disc": {
"slot": 4,
"level": 15,
"main_stat": "CRIT DMG",
"crit_rate": 0.12,
"crit_dmg": 0.24,
"build_score": 96
}
}A dedicated research layer can model trainer-style interfaces for offline analytics.
ZZZ TRAINER RESEARCH
────────────────────────
[✓] Character Analyzer
[✓] Build Analyzer
[✓] Combat Metrics
[✓] Resource Tracker
[✓] Farming Simulator
[✓] Route Planner
[✓] Session History
[ ] Advanced Statistics
The repository keeps these modules focused on data analysis and visualization rather than unauthorized live-client modification.
Each gameplay session receives an aggregated performance score.
SESSION REPORT
────────────────────────
Combat 94
Build 91
Farming 88
Resources 90
Rotation 95
Consistency 92
TOTAL 91.7
00:00 Encounter Start
00:04 Target Acquired
00:08 Dodge
00:12 Assist
00:17 Stun
00:18 Chain Attack
00:24 Ultimate
00:31 Enemy Phase
00:39 Stun
00:44 Final Rotation
00:51 Encounter Complete
The timeline allows individual decisions to be reviewed after a session.
Analyze exploration sessions through:
- Completed objectives
- Unvisited areas
- Resource density
- Travel distance
- Teleport usage
- Completion percentage
- Time efficiency
EXPLORATION
────────────────────────
Area A 100%
Area B 94%
Area C 81%
Area D 67%
TOTAL 86%
Gameplay Session
│
▼
Data Collection
│
▼
Normalization
│
├── Characters
├── Combat
├── Builds
├── Resources
└── Routes
│
▼
Intelligence Engine
│
├── Combat Score
├── Build Score
├── Farm Score
└── Efficiency Score
│
▼
Dashboard
│
▼
Performance Report
zenless-zone-zero-hack-intelligence/
│
├── data/
│ ├── agents/
│ ├── w-engines/
│ ├── drive-discs/
│ ├── enemies/
│ └── sessions/
│
├── analysis/
│ ├── combat/
│ ├── builds/
│ ├── farming/
│ ├── resources/
│ └── rotations/
│
├── visualization/
│ ├── spatial/
│ ├── timelines/
│ ├── dashboards/
│ └── reports/
│
├── simulation/
│ ├── combat/
│ ├── farming/
│ └── routes/
│
├── configs/
│ └── analysis.json
│
├── docs/
│ └── methodology.md
│
└── README.md
- Combat intelligence
- Character analytics
- Build scoring
- Drive Disc analysis
- Farming analytics
- Resource tracking
- Route analysis
- Session timeline
- Advanced team optimizer
- Automated farming reports
- Multi-session comparison
- Advanced Drive Disc optimizer
- Version comparison
- Expanded spatial dashboards
Analyze rotations, stun windows, assists and damage efficiency.
Compare Agents, W-Engines and Drive Disc configurations.
Determine which activities provide the strongest time-to-reward efficiency.
Organize desktop gameplay data into structured reports.
Generate readable statistics for gameplay showcases.
Track performance changes across ZZZ updates.
This repository is a gameplay analytics and research project. It does not provide operational cheats, unauthorized client modification, account manipulation, authentication bypasses, or tools designed to interfere with the live game service.
MIT License.
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