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kangxiangchen/README.md

Hi, I'm Chen Kangxiang πŸ‘‹

Data Science & AI undergraduate at Nanyang Technological University (NTU), on the Turing AI Scholars' Programme (graduating 2028). Aspiring quant β€” interested in AI, game theory, and probabilistic modelling.

πŸ”¬ Research β€” PoE-World (NTU URECA)

PoE-World: Compositional World Modeling with Products of Programmatic Experts Β· builds on topwasu/poe-world

  • Reproduced and extended PoE-World, a symbolic world model representing Atari dynamics as a Product-of-Experts over 400+ LLM-synthesised programs, with weights fit by L-BFGS optimisation.
  • Swapped the synthesis backbone from GPT-4o β†’ DeepSeek-Chat, cutting per-run API cost by ~95%, and added defensive guards against hallucinated object types that were crashing the L-BFGS optimiser.
  • Evaluated across three games: reproduced Pong within run-to-run variance, but found planning collapsed on Breakout and Montezuma's Revenge β€” tracing both to hallucinated object dynamics, quantified across all synthesised experts.

Code lives in a private NTU lab repository; available on request.

πŸƒ Projects

  • pushfold-solver β€” GTO push/fold solver for short-stack NLHE: exact & Monte-Carlo equity, Nash equilibria (2/4/9-handed), a stochastic-approximation solver, and 242 tests.

πŸ”— Links

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  1. pushfold-solver pushfold-solver Public

    GTO push/fold solver for short-stack NLHE: exact/Monte-Carlo equity, Nash equilibria (2/4/9-handed), stochastic-approximation solver, 242 tests.

    Python