Android game with multiple difficulty levels and graphics utilizing the observer design pattern.
I wanted to implement low level design Android application that would encapsulate the graphics and touch interface of the Android Medium. Minesweeper is a good starting point as it is a well known game with a predefined logic system. It was a fun project to implement and also helped me learn the core aspects of Android Development.
- Build 1.0 includes these features:
- Launches the game activity.
- Simple Minesweeper game on a 5x5 board.
- Board is painted with grey and numbers are text inputs.
- Bombs are the only bitmap images used.
- Can place flags; placing the flag where a bomb isn't immediately terminates the game.
- Toast message that shows the number of flags remaining.
- Build 2.0 includes these features:
- Launches main activity where the user can select difficulty.
- Timer shows the amount of time elapsed in the game.
- Emoji in the top center mimics the original game and shows the user status.
- Flags are actively shown in the bottom right.
- Flags is now a switch for convenience.
A major design paradigm that I utilized in this project is the observer design pattern. More information on this can be found in Wikipedia. This is important in relaying information between the different events. A simple diagram explaining its usage can be found below:
Latest build is Minesweeper 2.0.
Best way is to use Android Studio. You can directly clone it with git and open in Android Studio:
git clone https://github.com/karkipra/MineSweeper.git
Another method would be to open it in Android Studio directly with 'import project from git'.
- Saving high scores.
- Undo a move (can use a simple stack implementation for this).
- Splash screen with a logo.






