A one player game designed to make a fun learning experience that revolves around chemistry and magic!
The engaging flow of the game and the sense of accomplishment when achieving different materials encourages the players to keep playing and to discover more recipes.
First, we built a design prototype in Figma, defining all our material base colors and backgrounds, and how each element will behave. Work process The engaging flow of the game and the sense of accomplishment when achieving different materials encourages the players to keep playing and to discover more recipes. Link to prototype Afterwards we started making the application part by part, making all the small components then moving to the fragment layouts, and lastly the game logic, animations and sound effects.

