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fix(dx11): geometry shader Pointlight used wrong world identity matrix, fixed-function batching & pipeline state caching, ... - #478

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kirides merged 15 commits into
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fix/dx11-geometry-shader-shadows
Aug 18, 2026
Merged

fix(dx11): geometry shader Pointlight used wrong world identity matrix, fixed-function batching & pipeline state caching, ...#478
kirides merged 15 commits into
masterfrom
fix/dx11-geometry-shader-shadows

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Commits on Aug 18, 2026