This project is a Java-based implementation of the classic card game UNO, developed within Android Studio. It offers versatile gameplay options, allowing users to engage in multi-player matches or enjoy single-player gameplay against a bot, all available for offline play.
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Multi-Player Gameplay: Supports multiple human players, allowing for interactive and competitive matches.
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Single-Player with AI Bot: Features a challenging AI opponent, enabling solo play without the need for other players.
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Offline Accessibility: Designed for complete offline functionality, ensuring the game can be played anywhere, anytime.
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Classic UNO Rules: Implements the core rules and mechanics of the traditional UNO card game.
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Intuitive User Interface: Provides a clear and engaging graphical interface for an enjoyable gameplay experience.
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Java: The primary programming language for game logic and Android development.
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Android Studio: The integrated development environment (IDE) used for building the Android application.
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Android SDK: Utilized for developing the mobile application and its components.
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Designed and implemented the core game logic, including card dealing, turn management, and rule enforcement.
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Created the user interface and user experience (UI/UX) for the Android application.
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Managed game state and ensured smooth transitions between different game phases.