Coldest Night is a stealth game being developed in Godot Engine. The game is in a prototype stage and may not represent its final quality. Significant changes may occur between versions.
Pre-built demo versions of the game can be found on the GitHub releases page and on itch.io. The Godot Engine project source is located in the root direcory of this repository.
Running the game will create directories and files in a
krobbizoid/coldest-night/ directory alongside the Godot Engine editor
data/settings folder (in %AppData% on Windows.)
See etc/builds/README.md for detailed instructions on building the game.
You may encounter the following issues when running the game:
- The format version of save files will only change between public builds, which may result in corrupted save files from running development versions.
- Using a high DPI display may cause issues as compatibility with high DPI displays has not been tested.
- Controller buttons cannot be mapped to controls in versions
0.7.0and below unless they have an analog pressure input.
- Using an audio playback format with a sample rate other than 44100 Hz may cause game audio to be distorted.
- The macOS app is not notarized and you may need to bypass security settings in order to run it.
- The native macOS icon from versions
0.3.0and below is poorly formatted and may cause a crash when running the game. - There is no native macOS icon between versions
0.4.0and0.6.0.
- Color palette: Faraway48 by Igor Ferreira (Diemorth)
- Alternate font: Atkinson Hyperlegible by Braille Institute of America, Inc.
Coldest Night is released under the Krobbizoid Game License (KGL). See LICENSE.txt for a full copy of the license text.
See etc/builds/eula.md for the end-user license agreement and third-party license texts.
The game's default font 'Coldnight' is considered a separate, public domain component. See etc/font/README.md for more information.
