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This repository was archived by the owner on Apr 15, 2026. It is now read-only.
This repository was archived by the owner on Apr 15, 2026. It is now read-only.

[Bug]: Connecting a chain to an already existing chain has a 50/50 chance to crash the game #111

Description

@Great-Void

Checklist

  • I am having issues with the Fabric version.
  • I am using the latest version of Connectible Chains.
  • I have looked for similar issues.

MC Version

1.20.1

What is the problem?

This happened on a server hosting the modpack "Homestead" by Tokimi, Cozy Studios

Problem description:
Connecting a chain to any 1 fence to another fence is fine. However when trying to connect a new chain to the previous fence's last interacted end-point (the 2nd time right clicking to complete the chain) it will crash the game instantly without a post-crash pop-up/error message

The server itself stays up, just a client crash. As long as the bugged not-yet-connected chain is loaded in or refuses to break off the player the client will crash again until it is gone.

Weirdly enough, after having crashed 2-4 times the chain will eventually disappear and have a chance to void the chain item you used and trying to place a chain on an already existing chain will magically just work without a crash.

Problem reproduction:
Without fail. Tested several types of fences, all had the same result.
Post-crashing 2-4 times, chains will magically work again as they should.

2026-01-07-7.log.gz

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