Hi! There is variable in this form SpellforceDataEditor/SFMap/map_controls/MapCoopCampInspector.cs which you denote "Unknown" (under "Position" field). As I understand it is responsible for camp appearance. If variable set 1 the camp will always appear on this map (like titan spawn in coop30 map) whereas 0 means it will appear only with some chance after loading (for instance, dragon camp in the north of this map). It probably makes sense to explain this in the description of the variable
Hi! There is variable in this form SpellforceDataEditor/SFMap/map_controls/MapCoopCampInspector.cs which you denote "Unknown" (under "Position" field). As I understand it is responsible for camp appearance. If variable set 1 the camp will always appear on this map (like titan spawn in coop30 map) whereas 0 means it will appear only with some chance after loading (for instance, dragon camp in the north of this map). It probably makes sense to explain this in the description of the variable