Fix walk mode forced after polymorph followed by death coil.#13
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Fix walk mode forced after polymorph followed by death coil.#13sipertruk wants to merge 2 commits intolh-server:developmentfrom sipertruk:polymorph_death_coil
sipertruk wants to merge 2 commits intolh-server:developmentfrom
sipertruk:polymorph_death_coil
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Should we perhaps interrupt the previous spline before sending the new one? |
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For players only.
Afaik there's no way to properly restore the walk mode after a spline interrupts another.
The client does something on its own : it always sets run mode as default after a spline.
Example after polymorph or blind spell (confused type movement in walk mode) the player is in run mode even if the server hasn't tried to restore whatever it was. And it doesn't send a MSG_MOVE_SET_RUN_MODE, so no way to track that..