AI-native Pipeline TD / Engineer focused on Rust + Python, games, VFX, DCC tools and creative production systems
I build the connective tissue between artists, production teams, engineering systems and AI agents.
I design and build AI-native creative pipelines: tools that connect DCC software, game production, asset workflows, production databases, messaging systems and intelligent agents.
My work sits at the intersection of creative production and serious engineering. I care about tools that artists actually want to use, systems that technical directors can maintain, and AI workflows that survive contact with real projects.
identity:
role: Senior Pipeline TD / AI Engineer
focus: AI-native creative production systems
primary_languages: Rust + Python
experience: 12+ years across games, VFX, tools and automation
mission: turn complex production workflows into reliable creative tools
signature_work:
- MCP servers for creative tools and production platforms
- DCC automation for Maya, Photoshop, ShotGrid and pipeline systems
- Rust and Python tools for reliable automation, services and agent workflows
- production workflows for artists, TDs, engineers and supervisorsAI-native does not mean sprinkling a chatbot on top of an old workflow.
For me, it means designing software so an AI system can understand context, call the right tools, respect production rules, and help people move faster without breaking the creative process.
| Strength | What It Means |
|---|---|
| AI-native engineering | I design AI into the workflow, toolchain, protocol layer and team process. |
| Creative pipeline depth | I understand the real friction between artists, TDs, engineers, producers and production data. |
| Rust + Python execution | I use Rust for reliability and performance, and Python for AI tooling, pipeline automation and DCC integrations. |
| MCP and agent tooling | I build bridges that let AI assistants work with real tools, not just text. |
These project badges update from GitHub and show live repository signals such as stars, forks, language and recent activity.
| Project | Live Signals |
|---|---|
| dcc-mcp | |
| photoshop-python-api-mcp-server | |
| shotgrid-mcp-server | |
| wecom-bot-mcp-server |
| Project | Live Signals |
|---|---|
| maya_umbrella | |
| photoshop-python-api | |
| portable_rez | |
| webhook_bridge |
| Language | Where I Use It |
|---|---|
| Rust | Reliable command-line tools, safe systems programming and maintainable performance-critical services. |
| Python | AI tooling, DCC automation, pipeline scripts, APIs, package tooling, testing and production glue. |
I still work across C++, Go, TypeScript and Node.js when a project needs them, but my current center of gravity is Rust + Python.
I am especially interested in projects where the problem is complex enough to deserve infrastructure:
- AI-native creative pipelines for games, film, advertising and interactive production
- Maintainable automation for DCC tools, asset systems and production management platforms
- MCP servers and agent workflows connected to real production context
- Multi-language systems with clear boundaries and long-term maintainability
available_for:
consulting: pipeline architecture, AI workflow design, tool strategy
engineering: MCP servers, DCC automation, backend services, CLI tooling
mentoring: AI-native engineering, pipeline TD growth, multi-language systems
collaboration: open-source creative technology and production toolingAI should not replace creative people. It should remove the friction around them.





