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Silhouette Polisher

for Audodesk Maya 2017 (or higher)
Author: Lionel Brouyère

Description

This is a really simple tool to scuplt a mesh on top of a deformation chain. It usefull for geometry finalization and help artist to create animated corrective directly on vertexes. It works whatever the setup/rigging/deformer who drive the mesh (if the geo and the vertexe aren't locked).
Carreful, this is not a rigging tool, this is for shot finalization.

drawing

Installation

place the "silhouettepolisher" folder the into the maya script folder.

os path
linux ~/< username >/maya
windows \Users<username>\Documents\maya
mac os x ~/Library/Preferences/Autodesk/maya

Ensure that you pick the silhouettepolisher-master subfolder.

How to run

import silhouettepolisher
silhouettepolisher.launch()

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Maya simple tool for shot polishing meshes

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