Yin Chenming's homework#12
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…;3.消除了角色移动时的屏闪,并为角色与终点上色;4.每个节点每个方向均有12.5%的失活概率,进一步增强迷宫随机性;5.通过2的记录实现迷宫无解自动重新生成.问题&TODO:1.生成时间略长,期待优化;2.DF生成的迷宫有明显的主路,待学习完Prim生成算法后重构;3.代码结构优化.
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I'm a green hand about C&C++, but with the help of the Internet and "C++ Primer Plus" I have learnt a lot. Now I have solved all the problems of level 1.
I push 2 projects of gobang. One is written by Python and another is written by C++ with Qt 6.3.1 and CMake. The Python project doesn't contain a GUI, and the Qt6 project has a simple GUI.