Hot fixes 1 - #1152
Hot fixes 1#1152
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Настройки игровых событий
Estimated code review effort: 1 (Trivial) | ~5 минут Merge Risk: 🔵 Low · up to SCP-939 may continue playing idle sounds after leaving the alive state, causing incorrect in-game audio behavior. This is a bounded issue but should be addressed or explicitly accepted before merge. Suggested labels: Suggested reviewers: 🚥 Pre-merge checks | ✅ 10 | ❌ 1❌ Failed checks (1 inconclusive)
✅ Passed checks (10 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Actionable comments posted: 1
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Inline comments:
In `@Resources/Prototypes/_Scp/Entities/Mobs/Player/Scp/Main/scp939.yml`:
- Line 11: Update Scp939’s sound configuration to use a component supported by
SoundWhileAlive, replacing the EmitSoundRandomly-based behavior so playback
stops when the entity enters Critical; alternatively, extend SoundWhileAlive
handling to include EmitSoundRandomly while preserving the Alive-only lifecycle
behavior.
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Fix all unresolved CodeRabbit comments on this PR:
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📒 Files selected for processing (7)
Resources/Maps/_Scp/scp_complex_sector02.ymlResources/Prototypes/Entities/Structures/Doors/Shutter/blast_door.ymlResources/Prototypes/_Scp/Entities/Clothing/Uniforms/scp082.ymlResources/Prototypes/_Scp/Entities/Mobs/NPCs/Scp/scp106.ymlResources/Prototypes/_Scp/Entities/Mobs/Player/Scp/Main/scp049.ymlResources/Prototypes/_Scp/Entities/Mobs/Player/Scp/Main/scp3199.ymlResources/Prototypes/_Scp/Entities/Mobs/Player/Scp/Main/scp939.yml
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Краткое описание
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Ссылка на багрепорт/Предложение
Медиа (Видео/Скриншоты)
Changelog
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Summary by CodeRabbit
Новые возможности
Исправления
Изменения игрового процесса