Biodeath Arena is a brutal, adrenaline-fueled Action Horde Survival game. Thrust into an expansive, desolate wasteland, players must survive against relentless waves of grotesque biological mutations. Armed with devastating free-aim combat and backed by a customizable squad of allied bots, you must hold the line against swarms of beasts and towering reptilian monstrosities.
- Action-Survival Combat: Forget tab-targeting. Combat is visceral and free-aimed. Your attacks cleave through hordes of swarming enemies. Area control and movement are your only lifeline.
- Brutal Bio-Mutations: The arena is cursed. You will face hordes of berserk Monkeys, Sabrewulfs, Piranhas, and floating Killer Bees.
- Colossal Boss Encounters: At specific intervals, colossal T-Rexes (5x normal size) join the fray, destroying the very environment to get to you.
- 🖥️ Main Menu Hub: Start your session by setting your Player Name and choosing how many Allied Bots you want to bring into the slaughter.
- 🔫 Horde Weapon Drops: Every match begins with 10 floor weapons per allied combatant. Assault rifles, shotguns, and flamethrowers spawn across the arena for the whole squad.
- 🎮 Free-Action Combat: Fireball, melee, and weapon combat now coexist. Weapons are auto-picked by walking over them, can be dropped with
Q, and ranged weapons vanish when their ammo (20 rounds) is exhausted. - 🔥 Enhanced Fireball: Fireball direct hits deal 15-25 damage and explode in a 5 meter AoE for 5-10 extra damage.
- ♨️ Flamethrower Upgrade: The old water gun is now a 20 meter flamethrower with infinite fuel and 5-25 DPS.
- 🤖 Smart Allies: Allied bots now pick up and prioritize equipped weapons to help you thin the horde.
- 🌊 3-Wave Attrition: Survive escalating numbers of enemies per wave (20, 40, to 60 base monsters).
- 🦖 Environment-Shattering Bosses: Three colossal bosses (T-Rexes) spawn per wave. They are so massive they obliterate arena obstacles in their path.
- 🌐 Solo First, LAN Future: Currently a finely-tuned Singleplayer experience, built to support LAN Co-op.
| Action | Control |
|---|---|
| Move | W A S D |
| Orbit Camera | Right Click (Hold) |
| Jump | Space |
| Swap Target | Tab |
| Fireball | 1 or Numpad 1 |
| Summon Dog | 2 or Numpad 2 |
| Katana Strike | 3 or Numpad 3 (tap = 3-hit combo, hold = charged slash) |
| Weapon Attack | 4 or Numpad 4 |
| Drop Weapon | Q |
| Pick Up Weapon | E |
| Reset Match | R |
- Engine: Unity 2022.3 (Built-in Render Pipeline / URP compatible)
- Combat Architecture: Fully physics-based hit detection tailored for massive horde battles and performance.
- Open the project in Unity.
- Load
Assets/Scenes/GetStarted_Scene.unity. - Press Play and survive the horde.
To start the MCP Unity server, run the following command in your terminal:
C:\Users\Manel\.local\bin\uv.exe tool run --from "mcpforunityserver==9.6.4" mcp-for-unity --transport http --http-url http://127.0.0.1:8080 --project-scoped-toolsNote: Si no se puede conectar a Unity, reinicia Windsurf. Normalmente se conecta a la primera tras reiniciar.
We are currently executing the Horde Survival Overhaul.
- Establish Dark/Brutal Tone and Vision.
- Implement Welcome Screen (Player Name, Solo/LAN, Bot count).
- Overhaul combat to free-aim action mechanics.
- Implement the 3-Wave spawner and 5x scale Bosses.
- Expand the Arena size and add destructible physics to trees/rocks.
- Implement LAN Multiplayer Support (Post-1.0).
- Spawn 10 ground weapons per allied combatant at match start.
- Auto-pickup for player and allied bots.
-
Qto drop equipped weapon. - Assault rifle and shotgun ammo system (20 ammo, weapon disappears at 0).
- Flamethrower conversion with infinite fuel and 20m range.
- Fireball direct damage and area damage upgrade.
- Allied bots prioritize equipped weapons when available.
Warning
Keep moving. In Biodeath Arena, standing still means being surrounded. Use your allied bots to split the enemy aggression while you focus on the colossal T-Rexes.