Releases: masagrator/FPSLocker
Releases · masagrator/FPSLocker
Release list
FPSLocker 3.3.2
- Improved titles loading time in Games List for 22.0.0+ FW
- 22.0.0 improved exeuction time of
nsGetApplicationControlData()and its alternatives by 4x in comparison to 21.0.0 - as long as you use standard 0 or 1 flag (nsGetApplicationControlData()doesn't expose that flag and uses 0).
- 22.0.0 improved exeuction time of
- Reduced overlay size by 45 kB
- Updated internal titleid base.
FPSLocker 3.3.1
- Fix an issue with Change Refresh Rate not showing up when Docked Display Sync was off
- Add support for new type of NACP introduced with The Legend of Zelda: Breath of The Wild 1.9.0, now title is showing up properly.
- Titles for "Games list" are retrieved faster by 10-15% on 21.0.0+
If you ever had an issue with glitchy horizontal lines when using high refresh rate in docked mode at 1080p, new sys-dock release introduced "force_full_render_pass" patch which fixes the issue. Read README for link.
FPSLocker 3.3.0
- Fixed numerous issues that occured when using sys-dock sysmodule
- Fixed an issue with emoji indicator next to HBR mode that was not properly aligned in different languages than English
- Changed emoji behavior next to HBR mode so ❌ occurs only for HBR mode with 2 DP lanes, in case of 4 DP lanes or HBR2 it will show ✅.
- Updated internal titleid base.
For Switch OLED users that want to play in docked mode at high refresh rates and can't get past 75 Hz: new sysmodule has been released - it's called sys-dock. This can fix your issues. Read README properly!
Update SaltyNX to 1.7.4 or newer!
FPSLocker 3.2.4
- Add Traditional Chinese language (Thanks to @david082321 for #89 )
- Updated internal titleid base.
FPSLocker 3.2.3
- Fixed an issue where running game with different program than main one resulted in no game version showing up in Advanced Settings
- Updated internal titleid base.
FPSLocker 3.2.2
- Fix 0x207 error showing up for some people
- It was a combination of using nx-ovlloader in 4MB mode and overlay using too big socket buffers which I increased recently when debugging some other errors, which resulted in socket buffers taking 4x more space.
- Update internal titleid base.
FPSLocker 3.2.1
- Fix an issue with game specific "Delete settings" option not deleting settings for different programs than main one (limited to first 16 IDs).
- Update internal titleid base.
FPSLocker 3.2.0
- Add an alternative source "Gitee" for downloading FPSLocker configs that is not blocked by China and other countries that block Github/are blocked by Github. I used it as first source because it's universally available, though it may be a bit slower to use for people located further from China.
- Big thanks to sskyNS for hosting automated clone repository on Gitee (because it requires Chinese phone number to create repository).
- So first is checked Gitee, if config was not found it checks readme on gitee, then it moves to github to check for config and if not found, it checks readme on Github.
- Now you can exit Advanced settings even in the middle of
Check/Download config fileconnection, session will be terminated before going back to main menu. - When config file is not found in Warehouse, percentage indicator will show up when downloading README.
- Change license to GPLv2 to comply with libtesla.
- Update internal titleid base.
FPSLocker 3.1.1
Games listtitles now load faster by 35% on average on FW 19.0.0+- Found a different way to retrieve titles which is faster than original function. Added PR to libnx so other people can use it.
- If you are using old enough SaltyNX for BID to show only zeroes,
Check/Download config filewill instantly time out. - Updated internal titleid base.
- Updated Chinese Simplified translation. Thanks to @naicfeng #80
FPSLocker 3.1.0
- Added compatibility for Atmosphere 1.10.0+
- Older FPSLocker releases can have random issues when used with Atmosphere 1.10.0 and newer.
- This release is backwards compatible so you can use it with older Atmosphere too.
- It is required to update to SaltyNX 1.6.0+ for the same reason!
- When using Check/Download config file and when config file was not found, but it was confirmed that game is listed in Warehouse with different version, now newest listed update is printed.
- Updated internal titleid base