fix: include weapon tags and on-hit effects in NPC scan export (#3431)#3563
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jarena3 merged 1 commit intoJun 11, 2026
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…f-press#3431) The Active Mode Scan export's feature-detail path omitted weapon tags (e.g. Armor Piercing/tg_ap) and the OnAttack/OnHit/OnCrit/OnMiss effect text, so details like the Demolisher's Demolition Hammer AP tag and third-party attack descriptions (e.g. Nosferatu's "The Bite") were dropped. Also corrects an off-by-one in the per-tier attack count index. Co-authored-by: Cursor <cursoragent@cursor.com>
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jarena3
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Jun 11, 2026
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Summary
The Active Mode Scan export's feature-detail path dropped key NPC weapon details:
tg_ap), so the Demolisher's Demolition Hammer AP tag never appeared.mapNpcWeaponStatswas invoked for every feature, including non-weapons.Changes
All scoped to
src/classes/Statblock.ts:mapNpcWeaponStatswithfeature instanceof NpcWeaponso weapon-only details are skipped for non-weapon features (it's now called via the refactoredgetFeaturespath with anitem as NpcWeaponcast).Attacks[tier]->Attacks[tier - 1]).mapNpcWeaponEffecthelper (HTML stripped, mirroring existing detail formatting).Notes
dev(8b4a83767); applies cleanly with no conflicts.getFeatures/GenerateNPC(..., includeFeatures)) and improves both the detailed-feature code paths.Test plan
Statblock.tsis type-clean (no newvue-tsc/tscerrors introduced by this change).Closes #3431
Made with Cursor