Juego (singleton) id players[] turnOrder turn player Draw Card (1) Add Soldier (*) Use Card (1) Deck configure Cards { N }
Player attr: castle (100) attr: cards (5) attr: soldiers attr: wall (30)
Soldier life: 1 damage: 40
Interface: Targeteable whenTarget
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Card attr: rarity (70 / 20 / 10) target: { wall, castle, soldier, card } effect: Attack: Usa | soldiers | target: { wall || castle } Heal Castle: { 10 / 20 / 30 } Heal Wall: { 5 , 10 , 15 } Pierce Wall: NO usa | soldiers | (Daño directo) target: wall damage: { 5, 10, 30 } Drop Card target: Card amount: { 1, 2, 3 } Steal Card target: Card Exchange Card (Random) target: Card amount: { 1, 2, 3 } Kill Soldier target: Soldiers amount: 1 Soldier Turn: +1 Turno