Skip to content

mattdeeds/rust-ray-tracer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Simple ray tracer in rust

  • The goal of this project was to gain more rust experience and learn more about 3D graphics
  • Performance was not a main goal but this project does impelment the following:
    • a bounding volume hierarchy
    • per pixel parallelization

Screenshot

This simple animated scene renders at ~50fps in 640x480 resolution screenshot 640x480 w/ fps counter

About

A CPU based real-time ray tracer with BVH acceleration and per-pixel parallelism

Resources

Stars

Watchers

Forks

Contributors

Languages