A small first-person exploration game where player navigates through the area and discovers hidden objects.
Main goal was to create a small game with two main mechanics:
- Exploration
- Object collection
Players will find themselves in abandoned area with a mysterious house and a garden.
- WASD movement
- Mouse-look camera controls
- Interaction system for picking up items with popup hints
| House model creation | Interior development | Final touches |
|---|---|---|
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| Abandoned garden | House | Collectables |
|---|---|---|
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| Light placing | Intermediate result | Final interior |
|---|---|---|
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Popup hint that occurs when player comes closer to collectable.
Collectables are hightlighted with source of light.
When all an item is being collected, it moves to the bedroom (quite mysteriously :))
overview.mp4
The main goal was to implement minimal playable example with possible further refinement and optimization








