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The Walker Game

A small first-person exploration game where player navigates through the area and discovers hidden objects.

Game Overview

Main goal was to create a small game with two main mechanics:

  • Exploration
  • Object collection

Players will find themselves in abandoned area with a mysterious house and a garden.

Player controls

  • WASD movement
  • Mouse-look camera controls
  • Interaction system for picking up items with popup hints

Development

3D Modeling in Blender

House model creation Interior development Final touches
House model creation Interior development Final touches

Area overview in Unreal Engine

Abandoned garden House Collectables
Abandoned garden House Collectables

Interior Development

Light placing Intermediate result Final interior
Interior View 1 Interior View 2 Interior View 3

Gameplay Overview

Gameplay Screenshot 1 Popup hint that occurs when player comes closer to collectable. Collectables are hightlighted with source of light.

Gameplay Screenshot 2 When all an item is being collected, it moves to the bedroom (quite mysteriously :))

Gameplay video

overview.mp4

Lastly

The main goal was to implement minimal playable example with possible further refinement and optimization

About

Small adventural-explorational game with item-collection

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