FakeBones Addon Introduction
- Plugin Name: FakeBones Addon
- Version: 1.0.7
- Author: Aman, Corey Kinard, maylog
- Supported Blender Version: 4.2.0 and above
- Location: Properties > Data Panel > FakeBones
Description:
FakeBones is a Blender addon designed to enhance the visualization of armatures imported from other software (such as Maya, Unreal, etc.). The addon generates spherical and conical empty objects to represent joints and bone connections, respectively, and uses constraints to achieve dynamic stretching effects. The generated empty objects are organized into a FakeBones collection, set as non-selectable and always displayed in front, ensuring they do not interfere with the original armature data while improving the intuitiveness of animation editing.
Key Features:
- Automatically generates spherical empty objects (joints) and conical empty objects (bone connections).
- Supports dynamic scaling, with joint sizes proportional to bone lengths.
- Utilizes Stretch To constraints for stretching effects in bone connections.
- Centralizes all generated empty objects in the FakeBones collection for easy management.
- Sets both the armature and empty objects to always display in front for better visibility.
FakeBones Addon 插件介绍
- 插件名称:FakeBones Addon
- 版本:1.0.7
- 作者:Aman, Corey Kinard, maylog
- 支持的 Blender 版本:4.2.0 及以上
- 位置:属性 > 数据面板 > FakeBones
描述:
FakeBones 是一个用于 Blender 的插件,旨在通过生成“假骨骼”来改善从其他软件(如 Maya、Unreal 等)导入的骨骼对象的可视化效果。插件会为骨骼创建球形和锥形空物体,分别表示关节和骨骼连接,并通过约束实现动态拉伸效果。生成的空物体被组织到 FakeBones 集合中,并设置为不可选择和始终在前显示,确保不干扰原始骨骼数据,同时提升动画编辑的直观性。
功能特点:
- 自动生成球形空物体(关节)和锥形空物体(骨骼连接)。
- 支持动态缩放,关节大小与骨骼长度成比例。
- 使用 Stretch To 约束实现骨骼连接的拉伸效果。
- 所有生成的空物体集中管理在 FakeBones 集合中。
- 骨骼和空物体均设置为始终在前显示,便于观察。
