Changed to use DXC instead of SharpDX for HLSL compilation#102
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OpenPachinko wants to merge 2 commits into
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Changed to use DXC instead of SharpDX for HLSL compilation#102OpenPachinko wants to merge 2 commits into
OpenPachinko wants to merge 2 commits into
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DXC only supports compiling to DXIL, while DX11 (which e.g. Veldrid uses) only supports DXBC, so this would break compatibility with DX11 for binary HLSL! (I have no idea why Microsoft designed this stuff this way..) However, having cross compilation to DXBC isn't entirely out of the picture. |
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Changed to use DirectX Shader Compiler(DXC) instead of SharpDX for HLSL compilation.
SharpDX.D3DCompiler was for Windows only.
With the change to dxc, ShaderGen now works on Linux and MacOS.
https://github.com/microsoft/DirectXShaderCompiler