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we see colour because light (originating from a source) is reflected off of various subjects, before hitting our retina
when rendering 2D images, we can also think of it as rays originating from our eye (i.e. the observer), hitting various objects -- this is the idea of raytracing used here
images are created in ppm format (used an online converter to .jpg to display on this page)
Features
Shapes
can generate spheres, rectangular prisms, individual rectangular planes, and triangular planes
Textures
specify an image file, and the texture on here will be wrapped around each 3d object, as shown in the above image
Materials
can have objects with various shapes and textures with the materials : glass, metal, diffuse
can specify how diffuse the reflection will be for metal and diffuse objects, and can specify the index of refraction for glass
(diffuse on ground, metal on left and center, glass on right)
Position the camera
the camera will always point straight towards the screen, but its position can be adjusted
(same object positioning as above, but camera to the right + further back)
Lights
lights with different colours, intensities, and sizes can be added
each light will act like a point light, with intensity decreasing radially
(metal balls in colourful lighting 🎉)
Resolution and Dimensions
specify width/height ratio, and number of pixels in width -- a greater resolution will take longer