Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,7 @@ private void GenerateMesh() {
typeof(ExtrusionSegment),
typeof(MeshCollider));
go.GetComponent<MeshRenderer>().material = material;
go.layer = this.gameObject.layer;
ExtrusionSegment seg = go.GetComponent<ExtrusionSegment>();
seg.ShapeVertices = shapeVertices;
seg.TextureScale = textureScale;
Expand Down
2 changes: 2 additions & 0 deletions Assets/SplineMesh/Scripts/MeshProcessing/SplineMeshTiling.cs
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ private void OnEnable() {
string generatedName = "generated by " + GetType().Name;
var generatedTranform = transform.Find(generatedName);
generated = generatedTranform != null ? generatedTranform.gameObject : UOUtility.Create(generatedName, gameObject);
generated.layer = this.gameObject.layer;

spline = GetComponentInParent<Spline>();
spline.NodeListChanged += (s, e) => toUpdate = true;
Expand Down Expand Up @@ -119,6 +120,7 @@ private GameObject FindOrCreate(string name) {
} else {
res = childTransform.gameObject;
}
res.layer = this.gameObject.layer;
res.GetComponent<MeshRenderer>().material = material;
res.GetComponent<MeshCollider>().material = physicMaterial;
MeshBender mb = res.GetComponent<MeshBender>();
Expand Down