docs: add Visit our Blog and Join our Discord badges to README - #153
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Adds two badges between the Microsoft Learn docs badge and the PRs welcome badge, matching the iconography and colors used in microsoft/godot-csharp-essentials. The Discord badge points at https://aka.ms/msftgamedevdiscord. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Copilot-Session: 8fb75d8e-95fa-47b8-aaa3-92a8fd32447e
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August 13, 2026 21:52
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Pull request overview
Adds two new Shields.io badges to the README’s top badge row to promote the Microsoft Game Dev blog and the Microsoft Game Dev Discord, following the existing reference-style badge/link definition pattern used in this repo.
Changes:
- Add “Visit our Blog” badge linking to the Microsoft Game Dev articles page.
- Add “Join us on Discord” badge linking to
https://aka.ms/msftgamedevdiscord. - Add corresponding
[badge-*]/[link-*]reference definitions at the bottom ofREADME.md.
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Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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Zach Hooper (XBOX) (zachhooper)
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James Lenell (jameslen-atg)
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Aug 13, 2026
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Summary
Branch
readme-blog-discord-badges. Adds two badges to the README badge row, between the Documentation on Microsoft Learn badge and the PRs welcome badge:Badge iconography and colors match
microsoft/godot-csharp-essentials(rsslogo /FFA500for the blog,discordlogo /7289DAfor Discord). Only the Discord link target differs, pointing at the Microsoft game dev Discord aka.ms link as requested. Definitions follow the existing reference-style[badge-*]/[link-*]convention at the bottom of the README.Public API changes
None.
# No API surface touched by this change.Spec / docs / samples updated
spec\gdext-<feature>.mdupdated (Plan / Progress sections if multi-session work)docs\godot-<addon>-*.mdupdatedaddons\<addon>\doc_classes\*.xmlupdated for any public API changesample\<host>\) updated when public addon behaviour changed.github\instructions\<addon>.instructions.md) updated if conventions changedRoot
README.mdis the only file touched.Test coverage delta
Validation run
Markdown-only change - no
.gd,.cpp, or build files touched, so the parse gate and test orchestrator were intentionally not run (nothing they cover appears in this diff).pr-gates.ymlpath filters also skip pure**.mdchurn. Validation performed instead was link/asset reachability:Live tests: skipped (default).
-AllowLiveWriteswas not used.Migration notes
None.