Skip to content

Milestones

List view

  • This milestone introduces the core runtime infrastructure required for stable engine execution. It focuses on foundational systems that control time flow, update cycles, entity categorization, and interaction filtering. These systems form the backbone for future features such as component architecture, advanced physics, and GUI integration.

    Due by July 13, 2026
    0/4 issues closed
  • Adds an asset loading system for external resources such as textures, fonts, and configuration files. This milestone focuses on data-driven development and prepares the engine for larger projects and tooling.

    Overdue by 1 day(s)
    Due by June 1, 2026
    0/3 issues closed
  • Introduces the scene system, enabling structured world management, scene transitions, and entity lifecycles. This milestone focuses on organizing game state rather than adding new simulation features.

    Overdue by 29 day(s)
    Due by May 4, 2026
    2/5 issues closed